0.6.3 Patch Notes
Hello, this is Team Samoyed.
We'd like to share the details of this patch.
Existing mods may not work correctly after this version update, so if you are using mods, we recommend disabling them or playing on a previous version until the mod creators have updated them for the new patch.
In your Steam Library, right-click Teamfight Manager 2 - Properties - Betas, then select the version you want and play; the game will run on that version.
Improvements
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Free agents (FA) can now be signed outside the transfer window.
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Rosters are locked from seven days before each split's playoffs until the end of that season's international tournament. Free agents cannot be signed during this period.
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News items will notify you seven days before the roster lock and on the day it begins.
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FA negotiations outside the transfer window cannot be delegated to a scout.
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Offers and acceptances sent on transfer deadline day will now always receive a response before the window closes.
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From the day before the deadline, the negotiation window will indicate that the current response is the final negotiation of the transfer window.
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Just before the deadline, at 23:50 on the final day, new offers and acceptances that cannot receive a response in time are disabled.
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Fixed an issue where negotiations due to be processed immediately after the deadline were postponed instead of being completed.
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Added a button to instantly complete the remaining Ban/Pick phase when it has been delegated to the head coach.
- This button cannot be used in matches against another player.
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Champion tier-list delegation to the analyst is now a toggle. When enabled, the tier list updates automatically every day.
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Added an option to delegate merchandise inventory management.
- When stock falls to around seven days of projected sales or less, merchandise is automatically produced to bring it up to 30 days of projected sales. Production is skipped if the club cannot afford it.
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Redesigned the All-Pro tab in Records and the All-Pro announcement and reward news as cards displaying player portraits, team logos and position icons.
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Added a Yearly Records tab to Records.
- Use a single selector to choose a league or international tournament and view each season's champions, runners-up, MVP, highest-rated player, and leaders in kills, assists and solo kills in one table.
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Adjusted fan gains from All-Pro selections and individual season awards.
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Players who already have many fans now gain fans more gradually from awards.
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Halved the fan bonus for All-Pro selections. (First Team: 20% → 10%, Second Team: 12% → 6%, Third Team: 7% → 3%.)
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These changes also apply to existing saves. Values manually changed in the database editor are preserved.
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Added a minimum movement speed so that stacking multiple slows cannot reduce movement speed below 40% of its original value.
- The slow effect of an individual skill is unchanged.
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Added a Free Agents (FA) entry for each league region to the database editor's team list.
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You can edit, add and remove players and coaches who do not belong to a team.
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Removing an existing free agent from an ongoing save retires them to preserve their match records.
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Made scrollbars easier to grab.
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Expanded the draggable area and added a minimum thumb length so that the scrollbar does not become too short.
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Clicking an empty part of the scrollbar now jumps directly to that position.
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Improved name generation for new players. After all default nicknames have been used, names are drawn from an English word dictionary; once those words are exhausted, two-word names are generated.
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Added player position icons to the player fan-count list in MOBA mode's club information.
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Made changes and improvements to the match engine.
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Combined the objective standoff and objective-killing tactics because their roles overlapped and their behavior was difficult to distinguish. The differences between tactics are now clearer.
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Clarified the differences between grouping and split-push tactics and improved lane management.
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Improved the overall distinction between different tactics.
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Fixed some cases where champions did not recall when they needed to buy items.
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Fixed several intermittent issues with reactions to fights and coordinated team movement.
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Fixed various minor movement issues throughout the match engine.
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Optimized simulation performance, reducing simulation time by approximately 24% in the test environment: from 0.45 seconds to 0.345 seconds per simulated minute of game time.
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Bug Fixes
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Fixed an issue where the tooltip above the delegation button was missing when there was no scout available to handle negotiations.
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Fixed an issue where the Delegated label was missing from scout contract-list negotiations assigned to a scout.
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Fixed an issue where the database editor displayed Shotcalling, Roaming, Aggression and Ego stats, which are no longer used in MOBA mode after the introduction of the trait system.
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Fixed an issue where banned champion icons overflowed their display area in the recent match list when there were four or five bans.
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Fixed an issue where accepting or rejecting a player's counteroffer had no effect after editing the salary during contract negotiations.
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Fixed an issue where contract renewal negotiations did not progress outside the transfer window in some existing saves.
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Fixed an issue where amounts or options being edited during negotiations to transfer a player to another club were saved to the wrong club's negotiation.
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Fixed an issue where clicking the names of legendary players or rival clubs on the club information and other club details screens did not open their details.
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Fixed an issue where Dancer's chakram stacks continued to increase beyond their limit, also increasing the damage of her first skill.
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Fixed an issue where news warned of a shortage of players in specific positions in Deathmatch and Single Lane modes.
- Also fixed an issue in MOBA mode where having an academy trainee prevented the shortage warning from appearing even when there was no first-team player in that position.
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Fixed an issue where academy trainees received transfer offers intended for regular players, which could not be processed correctly when accepted or negotiated.
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Fixed an issue where the Response Required label sat at the bottom of news list entries, and centered the text.
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Fixed an issue where a long competition name for the next match on the home screen left a single character wrapped onto the next line.
If you encounter any problems while playing, feel free to reach us at
teamsamoyed@gmail.com
anytime.
Thank you.
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