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3.22.20.0 Update Notes

A6 Polaris Teaser:

1 / 1 · 100%

Watch the trailer for danaby2's upcoming curated map "A6 Polaris" releasing next Friday!

Changelog:

Added:

  • Spread_Angle_Degrees gun option replacing Spread_Hip.

  • Aim_In_Duration gun option. Old hardcoded default was 0.2 seconds. Vanilla guns have been tweaked +/- 50ms on average.

  • Aim_Duration_Multiplier gun attachment option. Large vanilla magazines reduce aiming speed.

  • Damage_Falloff_Max_Range option for falloff to finish closer than the total max range.

  • Plugin option to hide center dot and disable reputation change notification.

  • Separate messaging and auto-shutdown for update rollbacks.

  • Is_Music bool option for effect asset used in ambiance volumes.

  • Support for warning if there is a large discrepancy between server listing and actual in-game ping.

Changed:

  • Crosshair follows recoil similar to laser and better represents actual spread.

  • Prevent joining servers without GSLT over the internet. LAN servers are unaffected.

  • Trees can override their appearance on the 2D chart similar to objects.

  • Item condition supports comparison other than >=.

  • Improved how viewmodel camera is automatically aligned with gun sights.

  • Pressing enter in IP field shows loopback/LAN info, and with a ":port" moves port to the port field.

Fixed:

  • Gun spread is finally circular rather than square.

  • Clear volume selection when changing tool.

  • Selecting quests in quest list when a quest asset was missing.

  • Foliage tool performance while not painting with large brush.

  • Potential nodes editor bug with IMGUI mode.

  • Volume solid visualization visible in satellite capture.

  • Collision at rear of destroyed ural object.

  • Alignment of volumes tab and objects list.

  • Not timing out when server did not respond to join request.

Patch #1:

Fixed:

  • Crosshair not fading out when opening menus.

  • Animator component used by mods/plugins re-enabled.

  • Main menu stuck when resolving invalid hostname.

Server Changes:

Edit: this first change has been disabled following feedback. If you would like to find non-P2W servers the best option is to use the "None" or "Non-Gameplay" Monetization filters in the server list. Refreshing the Internet server list without a name filter will only show non-monetized and non-gameplay-monetization servers now. As a reminder: servers selling gameplay advantages should not categorize themselves as non-monetized / non-gameplay-monetization. Examples of gameplay advantages include weapons, vehicles, experience, admin commands, progression skips, etc. The goal is to help promote discoverability of non-pay-to-win (P2W) servers for new players.

Last year setting a Game Server Login Token (GSLT) became a requirement for listing on the Internet server list. This has now become a requirement for direct connection as well. The goal is to help with moderation of servers re-uploading other creators' workshop files without permission.

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