3.24.2.0 Update Notes
Changelog
Added
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Server bookmarks as an alternative to Steam's Favorites list.
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Option for whether group member name tags fade out near crosshair.
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"-ScrollViewSensitivity" command-line value.
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Rewards_List_Asset reward type which can reference a RewardsList asset or spawn table.
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NPC Rewards Volume which grants a RewardsList asset.
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Zombie kills condition LevelTableOverride option to spawn specific zombies.
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NPC "cutscene mode" reward type which hides viewmodel and prevents shooting weapons.
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NPC player stamina condition and reward types.
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Spread_Swimming and Recoil_Swimming multipliers for guns.
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Support for plugins to verify players on custom backends using Steam web API.
Changed
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Firerate offset can be applied to all attachment types and supports negative values.
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Show a tiny dot on map when player avatar images are turned off.
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Default Allow_Per_Character_Saves to off in multiplayer.
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Separated experience loss on death from skill loss. Default to retaining skill levels but losing 50% of XP.
Fixed
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Bad positioning of Frying Pan kill counter.
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Russia militia spawns containing Viper rather than Viper Magazine.
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Anastasia door symbol stuck in place.
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Problems related to deleting group while in exit queue.
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Equipment stuck in busy state after attempting to fire gun with invalid magazine.
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Progress Pride Pin too far to the side.
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Previous fix to -SkipAssets doing the opposite of intended. Oof.
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Buildable transform out of sync if edit was cancelled on client.
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Setting invalid render mode in config file to make terrain invisible.
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Missing default text formatting for base NPC reward.
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Quest screen scrollbar not taking UI scale into consideration.
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Ammo per shot, bullet damage multiplier, and spread multiplier sentry gun inconsistencies.
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Explosive bullets not detonating in sentry guns.
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Default Priority_Over_Cosmetic behavior was backwards.
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Vehicle turret keeping previously equipped item's quality.
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Out-of-bounds exception with chat text repeat.
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Misplaced lamp on Russia.
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Catch exceptions when formatting NPC condition/reward text.
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Names of a few locations on Russia.
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Positive oxygen modifier incorrectly listed as stamina in item descriptions.
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Dango headband circle z-fighting when far from origin.
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NPC dialogue animated text when first character is '<'.
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Changing weapons before rechambering animation finishes.
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Rain barrel item collider oriented along wrong axis.
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Sneaky bug of doors stuck with colliders off if destroyed while animating.
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Some dumb mistakes on the preview branch.
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Compression artifacts on Kuwait pajama tops and detective top.
Server Bookmarks
One downside of the favorites server list is that if the host address or port changes, there can be a long delay before Steam internally updates the listing. This update adds a new "BookmarkHost" property to the server's Config.json file to help work around this issue (among others).
If the server has a GSLT and BookmarkHost is set to a DNS record (e.g., "myunturnedserver.example.com"), a Bookmark button will appear on the server info screen and in-game pause menu. The bookmark saves a few details about the server, such as the name, description, and thumbnail. It can then be quickly rejoined from the Bookmarks menu without refreshing the server list.
For more advanced usage, the BookmarkHost property can be set to a web API URL starting with https://. In this case, the client will initiate a GET request. The response can include an address or DNS name, along with an optional query port override. This allows the address and port to change without affecting bookmarks. Servers using Fake IPs can then keep the randomly assigned address and port in sync with a custom backend. Pandahut has already implemented this on their servers and has graciously offered to share their implementation. We will update this post with a link to it when it's ready.
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