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3.23.9.0 Update Notes

Changelog

Added

  • GrantDelaySeconds option for NPC rewards.

  • PlayerKnowsNameFlagID option to replace NPC name with ??? until introduced.

Changed

  • Load asset bundles with same name and redirect if loading fails.

  • Removed bone influences setting, default is now four.

Fixed

  • Shoulder and elbow bone blend weights.

  • Typo in Feather Hoodie description.

  • Grenade assuming box collider is present.

  • Airplane propeller partial transparency while not driven.

  • Shirt/pants metallic texture Smoothness missing from combined clothing shader.

  • Several item rarity colors in crafting list.

  • Different behavior of GC cleanup and unloading unused assets after loading rewrite.

  • Potentially fixed using numpad enter in text fields.

  • Picking up items from ground into storage bypassing max item count.

  • Zombie special attacks damaging barricades, structures, and vehicles when targeting is disabled.

  • Loading error if a script on an effect threw an exception while pre-populating effect pool.

Firefighter Zombie Plush

We have collaborated with Makeship to bring the Firefighter Zombie to life in the form of a limited-edition collectible plush toy!

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You can order this lovable monster from the Makeship campaign here:

View Unturned Firefighter Zombie Plush on Makeship

Edit: the funding goal of 200 orders required for production was met! Thank you to all the early customers for your interest and support. For anyone still interested, the campaign will remain open to orders until the 8th of July. More details here:

View Makeship FAQ

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