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3.23.6.0 Update Notes

Changelog

Changed

  • Rewrote .dat/.asset parsing and made distinction between "v1" and "v2" assets irrelevant.

  • Removed April Fools' terrain materials because they were widely reported as annoying.

  • Temporarily ban players kicked by BattlEye for 60 seconds.

Fixed

  • Potential workaround for reaching audio channel limit while loading.

  • Infinite loop if animated NPC dialogue was missing a closing angle bracket.

  • Blowtorch LOD1 incorrect UVs.

  • Respawn button disabled label out of sync.

  • Outdoors skill description missing increased drops.

  • Shared_Skin_Lookup_ID not working with ragdoll effect or kill counter.

Asset Parsing Rewrite

Previously there were separate code paths and file formats for older and newer assets. This has been rewritten into a unified code path and unified file format. It doesn't sound particularly exciting, but there will be a variety of future benefits, and in the meantime:

  • Modding is a bit easier without the separation between "v1" and "v2" assets, and now with better error messages.

  • Parsing asset files is a bit faster. Rather than copying the entire file in memory multiple times it is parsed+hashed as it is read.

  • Cleaned up significant "technical debt".

  • All of the new code is unit-tested to help avoid accidental bugs.

View Merged v1/v2 Asset Documentation View Data File Format Documentation

New Modding Documentation Site

Molt has recently finished upgrading all of the documentation for a dedicated Unturned docs website. It is still a work-in-progress, but already has a much better UX / UI, built-in search functionality, offline downloads, and the option to switch between release (stable) and preview (latest) documentation. The new docs are written in reStructuredText, built with Sphinx, and hosted by Read the Docs.

View Documentation Site

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Patch #1

Fixed

  • Lasers and night vision not parsing color blue channel.

Patch #2

Minor important update. Released 2023-05-04.

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