Patch 1.0.5 Released
Greetings Community! We are bringing to you a new patch today where we have gone deep on game balancing, optimzations and performance improvements. Please, continue reading for details:
Translations
The Russian language has been updated again with new content localized.
Optimizations
• We have made a major improvement on memory optimizations.
Balancing
Ships : • The effect of Omega cargo has been greatly improved. Bear in mind that cargo increases production that have fixed yield, and won’t affect production that is percentage or average based. • All Hangars have increased their Maintenance costs. • Risk of accident for the Alpha ship has been increased. • Atmospheric Instability periods will last a few days longer now. In order to help you identifying when they start, a message will be told to you by the AI each time they start.
Entertainment : • Specialized Vestige Tracking techs become Core instead of Conventional. • The amount of vestiges required to improve your knowledge technology for Entertainment buildings has been doubled after their level 1 tech. • The extra morale obtained from Entertainment buildings for each different source has been halved (from +1 to +0.5). • Entertainment buildings morale bonus has been reduced on first tech levels. However, at max level it continues being the same.
Others
• Energy generator production has been increased for the low and med difficulty levels. • The amount obtained by Rare Metals Extraction production has been reduced. • Only the profiles from your own Corporation will now be susceptible to trigger the Infra promotion threat. • Solving the "Sources of Infection" threat with your maintenance drones by fast-clean (the fast task) will cost now 100 Comfort points instead of 100 Maintenance points.
Bugs
• After your Rescue drones rescuing someone in the outside, his/her pic wasn’t displayed correctly. • Other minor bugs and typos solved.
As always, thanks for reading, and we keep listening for feedback ;)
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