Patch 2.66:
New features
• Auto transfer food to larder is now possible.
Key binding
• New shortcut: In the scenario, right click on a building to open its Org Chart.
Balancing
• Disassembling gadgets have now a slightly higher ratio to find silver, gold and platinum scraps. • Refining for all metals raised from 10 to an average of 50 • New production added: Refining Platinum • Core Accumulators decreased production output. • Generator components after Q3 may require silver, gold (also platinum ingots for the core level) in the assembly process. Their prices have also increased accordingly:
Batteries: Q1: ElectronicEquip, 1; Wiring, 25 Q2: ElectronicEquip, 2; Wiring, 50 Q3: ElectronicEquip, 8; ReinforcedWiring, 50 Q4: ElectricTransformer, 1; ReinforcedWiring, 400; SilverIngot, 100 (price +600) Q5: ElectricTransformer, 4; ReinforcedWiring, 1200; SilverIngot, 400 (price + 2400) Core: Battery5, 10; GoldIngot, 100 (price +25200)
Amplifiers: ElectronicEquip, 1; Wiring, 50 ElectronicEquip, 2; Wiring, 100 ElectronicEquip, 8; ReinforcedWiring, 100 ElectricTransformer, 1; ReinforcedWiring, 800; GoldIngot, 100 (price +1200) ElectricTransformer, 4; ReinforcedWiring, 2400; GoldIngot, 400 (price + 4800) GeneratorAmplifier5, 10; PlatinumIngot, 100 (price + 50500)
Accumulators: ElectronicEquip, 2; Wiring, 25 ElectronicEquip, 4; Wiring, 50 ElectronicEquip, 16; ReinforcedWiring, 50 ElectricTransformer, 2; ReinforcedWiring, 400; SilverIngot, 50; GoldIngot, 50 (price + 900) ElectricTransformer, 8; ReinforcedWiring, 1200; SilverIngot, 200; GoldIngot, 200 (price + 3600) GeneratorAccumulator5, 10; PlatinumIngot, 100 (price +38500)
Bugs
• Solved an issue where if a building with Auto-search production set was started manually may stop production during its check. • Sometimes a "ghost" item appeared at inventory, becoming unusable.
Others
- Loading time to launch the game has been reduced.
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