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Incoming Update!

Hi all!

We've been working on a massive update that we're very excited about! We're testing it now and hope to give a date soon! ...Very soon! This update adds private lobbies, adds Bogheim and Chillheim online and much more! Check out the Patch notes below!

Patch Notes

NEW Bogheim now available in Online Multiplayer

NEW Chillheim now available in Online Multiplayer

NEW Outline of character now available when behind an object (i.e. Pillar, Chains etc)

**NEW ** Bogheim Boss will be playable online

NEW A more descriptive tutorial prompt for Ultimate Attacks is now available

NEW Private Lobbies now available for 2 & 3 player Online Multiplayer

**BUG ** Depth 4 Mini Boss escapes room in Chillheim

**BUG ** Fixed frame rate drops when lots of enemies spawn

**BUG ** Fixed Spookem spawning when players jump on a corner column.

BUG
Fixed Glass Cannon, which emptied half the health bar when it halves health

BUG
Fixed Tide Caller upgrade description, which was wrong

BUG
Fixed Missions that don’t work in relation to the 'Trifecta' Achievement.

BUG
Fixed where players can fall and get stuck when in battle with Bogheim Mini Boss

BUG
Fixed the Relentless Cleaver only had 300 HP

**BUG ** Fixed when playing Online Multiplayer, if additional players quit on host console, game would freeze

BUG Fixed text on the Records Saved screen was incorrectly sized

BUG
Fixed error message displayed after accepting an invitation to an Online Multiplayer session

BUG
Fixed a bug where nder certain circumstances, matching online was breaking when there was more than one user per console

BUG
Fixed several in-game features that would not function when accepting a Multiplayer invite if playing a single player session

BUG
Fixed bug where players could spawn off map when playing in Cryptheim.

BUG Fixed loading times which have been significantly reduced.

BUG Fixed issue when coins earner would go into negative number instead of gain, or vice versa

BUG Fixed the Bogheim record award screen

BUG Fixed 'Relentless Cleaver' HP discrepancy

IMPROVEMENT Added running score total in-game

IMPROVEMENT Changed the Revive function in Single player to match Multiplayer

IMPROVEMENT Crossbows have been tuned to be more inline with the other weapons allowing for mobility while still dishing out damage

IMPROVEMENT Multiple UI enhancements to improve the player experience

IMPROVEMENT Players will be able to drop from the Equip Screen without ending the game for everyone else

IMPROVEMENT Added contextual prompts in the first depth to replace the tutorial

IMPROVEMENT Redesigned Shrine room to be more descriptive for players

IMPROVEMENT Added contextual prompts and brief descriptions to better define elements such as the Threat Meter, Shards, Weapon Upgrades, etc

IMPROVEMENT Made in-game text more concise

IMPROVEMENT Adjusted Threat Meter behavior so it pauses when all players are dead

http://www.superdungeonbros.com/news/bros-update

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