Big Beta Patch!
Hi everyone!
The work on the game continues! And today’s patch is big one, brace for impact.
The full changelog:
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Fixed crashes because of missing screenshot in a save file
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Fixed various AI bugs and crashes (combat start related mostly)
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Fixed bugs related to saving NPCs into save file
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Fixed rare crash when looting container
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Fixed crashes when opening Save/Load menu
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Fixed some minor memory leaks
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Fixed modtool (upload to steam wasn't working)
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Fixed crashes because of missing locale in OS
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Feature: now bullets can fly through semi-transparent objects (the transparent part), previously was warning "CollideTri::CheckTransparentPoint not supported yet" in logs
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Memory Watchdog, crash early prevention system. On low remaining memory tries to save game and show warning.
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Fixed various errors related to dead NPCs
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Support utf-8 encoding for save files (should solve some issues on some OS configurations)
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Increased limit of loadout variants (80 => 255)
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Fixed memory leak in shop/container, crashed fast with a lot of items
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No log spam about "trade info" when opening cheater shop
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No more freezes when entering and leaving main menu during game session
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Borderless display mode and change monitor options
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Option to run game in background
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Fixed displaying map and mini-map on large screen resolution
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Fixed making screenshots for saves in windowed mode
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Fixed memory leak and lags when hovering items in shop
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Separate mouse wheel handling for shop assortment and item info description
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Fixed issues with mines after disarming (digging them out) and leaving sector
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Fixed global map and mini-map markers positioning and scale
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Fixed few issues with crashes related to items
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Fixed crash when loading save game where one of the characters healing
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Fixed saving proper smoke effect visuals
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Fixed loading light state in sector
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Fixed loading broken windows
That’s it, for now. Tell us your thoughts about the changes so far in the comments!
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