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Hard West Patch 1.1 Released

Hard West 1.1 Patch Notes

  • Fixed AI behavior in evaluating flanking movement and range.
  • Decreased point-blank range to 4, increased AI avoidance area around player characters to 5 (reaction shot range +1).
  • AI now will not move directly into the point-blank range of players also when out of combat (like roaming).
  • Fixed a glitch in AI movement rules which would bring it into point-blank attack range.
  • Minor pathfinding fix for specific tactical situations.
  • Adjusted difficulty during the optional Mexican Town fight (As Good As Dead scenario)
  • Adjusting the mining/prospecting mechanic for difficulty and clarity (will take effect upon scenario restart).
  • Fixed credits display issue.
  • Friday restored.
  • Preparing ground foe UI fixes for resolutions above Full HD in 1.2 patch.
  • Addressed the issue of characters shooting through the floor in certain cases.
  • Fixed target selection with LMB on targets which are 'sensed' and in field of fire.
  • Fixed no fade-in when returning to the strategic in the first scenario.

A more substantial 1.2 patch is in the works, we will update targeted fixes as they are confirmed. For details please check this thread.

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