【1.4.4 Patch Update】Seasonal Mode + New Character "Execution
Greetings, warriors! We're bringing you a brand new update — Patch 1.4.4. This update includes quite a bit of content, covering items, characters, and gameplay mechanics. Please read on below.
Season Gameplay
Elemental Mechanics Adjustments
[p align="start"]Season 1 theme: "Elemental Surge" — Fire, Ice, and Lightning elemental status mechanics have been adjusted.
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Skills with elemental effects now deal elemental damage immediately on hit and build up the same amount of the matching elemental status on the enemy
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Elemental status values no longer decay automatically and have a 500-point buildup cap
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When any elemental status reaches specific values (50 / 150 / 300 / 500), it directly triggers an Elemental Burst, dealing 40 HP damage to the character
New Character-Specific Items
[p align="start"]Knight Frost Dagger, Thunder-Forged Warhammer, Burning Longsword, Lava Whetstone, Thunder Couple Rings, Dragonfire Iron Armor, Elegy
[p align="start"]Ronin Searing Wakizashi, Murakumo, Humming Tsuba, Stormcloud Saya, Flame Pipe, Yuki-onna's Protection, Sheath Snatch
[p align="start"]Plague Doctor Shock Cane, Frost Sleeve Blade, Arc Spike, Incendiary Bomb, White Phosphorus Powder, Black Market Doctor's Gloves, Needlework
[p align="start"]WuJiang Cold-Iron Whip, Thunder God's Wedge, Flame Dragon Axe, Ice Dragon Pearl, Vermilion Bird Tassel, Flame Dragon Pauldrons, Severing Current
[p align="start"]Pirate Searing Iron Hook, Siren's Dagger, Blazing Scimitar, Strong Rum, Lightning Rod Bracelet, Tidal Sword Belt, Overheat
[p align="start"]Gladiator Shield of the North, Sword of Jupiter, Shield of Jupiter, Fire Oil Pot, Jupiter's Blessing, Ring of Mars, Unruly
[p align="start"]Executioner Zeus's Wrath, Judgment Writ, Frost Curse Bracelet, Frost Lock, Soulbinding Chain, Branded Heavy Armor, Silent Mountain
Upgrade Event Adjustments
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Level 3 reward changed from a Skill Rune to an Emblem
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The Level 5 Skill Rune event and Level 7 Emblem event have been swapped
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Item rewards from Shadow Warrior Challenges have been unified into Gold rewards
Season Mode
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Points Mode has been renamed Season Mode
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Local points have been removed
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Season Points have been added — require online play in Season Mode; cleared when the season ends
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Season rewards have been added — unlock when each character's Season Points meet the requirements
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New rank icons for all tiers, corresponding to 0 / 500 / 1000 / 2000 / 3000 / 4000 / 5000 points
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Season Leaderboards added — a character can enter the leaderboard after reaching 1000 Season Points
Casual Mode Adjustments
- Advanced Challenges can now be attempted, and characters can also be saved after meeting the conditions
Other Adjustments
- Updated the UI layout
Balance Adjustments
I. Global Value Adjustments
Parameter
Change
Counter Attack buildup cap per instance
Changed to 60
Counter Attack gain efficiency while not blocking
60% → 75%
Counter Attack buildup decay
18/s → 12/s
Counter Attack decay timer
3s → 5s
II. Skill Value Adjustments
[p align="start"]Plague Doctor
Skill
Stat
Change
Quad-Strike (Core)
Damage
12/7/12/17 → 14/8/14/20
Power High Kick (Counter)
Damage
35 → 38
Poise Damage
29 → 34
[p align="start"]WuJiang
Skill
Stat
Change
Triple Threat (Core)
Damage
38/56/31 → 41/62/34
Leg Twist (Counter)
Energy Cost
37 → 40
Damage
27 → 28
Poise Damage
26 → 33
Counter Attack
32 → 35
[p align="start"]Knight
Skill
Stat
Change
Chain Slashes (Core)
Damage
38/38 → 42/42
Imperial Judgment (Core)
Damage
24/29/44 → 28/34/50
Front Kick (Counter)
Damage
35 → 37
Poise Damage
31 → 37
[p align="start"]Ronin
Skill
Stat
Change
Triple Heavy Slash (Core)
Damage
26/11/37 → 23/10/33
Tsunami Quad-Strike (Core)
Recharge Rate
25 → 70
Energy Cost
60 → 130
Damage
8/9/11/12 → 17/20/24/26
Poise Damage
8/9/10/12 → 17/19/22/25
Counter Attack
9/10/11/13 → 18/21/25/28
Spinning Kick (Counter)
Energy Restored
100 → 200
[p align="start"]Pirate
Skill
Stat
Change
Dodge Forward Slash (Counter)
Damage
22 → 30
Side Dodge (Counter)
Recharge Rate
30 → 10
Rapid Fire (Core)
Damage
23 → 29
Aimed Shot (Core)
Damage
73 → 76
Siren Tail Sweep (Core)
Damage
22/22/29 → 23/23/31
Whirling Kick (Counter)
Recharge Rate
25 → 30
Energy Cost
39 → 50
Damage
30 → 41
Poise Damage
24 → 34
Counter Attack
30 → 39
Siren Tail Sweep animation adjusted — it now hits enemies more easily.
[p align="start"]Gladiator
Skill
Stat
Change
Stomp (Counter)
Damage
19 → 29
Poise Damage
15 → 23
Forward Shield Bash (Counter)
Damage
34 → 29
Poise Damage
27 → 35
III. Skill Effect Adjustments
[p align="start"]Plague Doctor
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Low Triple-Strike (Core)
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Rare Effect: Counter Attack dealt by Low Triple-Strike is reduced
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Epic Effect: Low Triple-Strike's Damage is increased
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Legendary Effect: Enemy cannot block when Low Triple-Strike is used
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Sweeping Strikes (Core)
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Rare Effect: Damage increased 30% → 40%
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Epic Effect: Damage increased 40% → 50%
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Legendary Effect: Damage increased 50% → 40%
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Cross Cut (Counter)
- Trigger Condition: enemy Counter Attack count 1 → 2
[p align="start"]WuJiang
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Azure Dragon's Tail (Core)
- Legendary Effect: Ready to Strike stacks gained 20 → 15
[p align="start"]Ronin
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Tsunami Quad-Strike (Core)
- Rare Effect: Damage increased 12% → 20%
[p align="start"]Gladiator
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Fighter Technique (Core)
- Legendary Effect: When used as a Finisher, reduce Counter Attack buildup by 30% → 50%
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Formation Breaker Combo (Core)
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Rare Effect: Energy Cost reduced by 30 → 50
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Legendary Effect: Energy Cost reduced by 30 → 50
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Champion's Stance (Core)
- Epic Effect: Damage increase per weapon 20% → 16%
IV. Potion Adjustments
Potion
Stat
Change
Healing Potion
Health Restored
15% → 12%
Bloodlust Potion
Lifesteal
15% → 18%
Potion of Revitalization
Energy restored below 20% Energy
100 → 200
V. Pirate Adjustments
[p align="start"]Buff
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Blade Dance (replaces Gunpowder Fill)
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Each stack increases Finisher Damage by 5%
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The Pirate gains 1 stack of Blade Dance when a default Scimitar skill hits; all Blade Dance stacks are cleared when the skill chain ends
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[p align="start"]Core Skills
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Rapid Fire (Core)
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Rare Effect: Each stack of Blade Dance increases Poise Damage by 3%
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Epic Effect: When the Finisher in the skill chain ends, restore 50% of the cleared Blade Dance stacks
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Legendary Effect: After hitting, each stack of Blade Dance permanently increases the Damage of the next skill in the skill chain by 2% for the current battle
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Aimed Shot (Core)
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Rare Effect: Each stack of Blade Dance increases Damage by 3%
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Epic Effect: If used as a Finisher, consumes additional Energy on use (up to 50% of Max Energy); every 10 Energy consumed increases Damage by an additional 1%
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Legendary Effect: If used as a Finisher, it can Execute
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Curtain Call (Core) (replaces Backstep Slash)
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Rare Effect: If this skill chain is triggered as a counter, Damage increased by 30%
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Epic Effect: Gain 1 stack of Blade Dance for every 2 Scimitar hits from skills in the skill chain
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Legendary Effect: When triggered as a counter, the enemy cannot block for 3 seconds
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Phantom Strangle (Core)
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Rare Effect: Gain 25 stacks of Charge Acceleration after 6 hits
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Epic Effect: Gain 25 stacks of Charge Acceleration after 6 hits
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Legendary Effect: Gain 1 additional stack of Blade Dance on each hit
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Rising Slash Downward Cleave (Core)
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Rare Effect: If used as an Initiative Skill, the enemy cannot block for 3 seconds on use
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Epic Effect: The enemy's unable-to-block duration is extended to 5 seconds
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Legendary Effect: Damage increased by 25% while Blade Dance is below 5 stacks
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[p align="start"]Counter Skills
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Dodge Forward Slash (Counter)
- Gain 3 stacks of Blade Dance each time the enemy misses, and 3 stacks of Blade Dance when interrupting an enemy skill
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Side Dodge (Counter)
- Gain 3 stacks of Blade Dance each time the enemy misses
[p align="start"]Emblems
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Nimble Form: Gain 5 stacks of Blade Dance each time the enemy misses
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Overcharge: When a Musket skill crits, each stack of Blade Dance increases Poise Damage by 5%
[p align="start"]Skill Runes
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Siren's Vanity Case: When the socketed skill is used, Damage increased by 20% if Blade Dance is below 5 stacks
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Flamenco Blade: The socketed skill's Scimitar Damage increased by 50%; Poise Damage decreased by 20%
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Ouroboros: The socketed skill can Execute on Scimitar hits
Bug Fixes
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Fixed Back-to-Back not taking effect
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Fixed Mantle of Jealousy granting extra Brittle when linked to Orichalcum
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Fixed incorrect Counter Attack buildup gain effects from Cold-Iron Shield, Banner of the Block Master, and Will of Counter-Attack in certain situations
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Fixed incorrect low-HP threshold for Berserker's Armor
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Fixed Stonescale Aegis failing to remove buffs correctly
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Fixed Niten Ichi-ryū and Danse Macabre not taking effect when the Skill had already started
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Fixed post-link timing adjustments for Crow's Cunning and Iridescent Scale not taking effect
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Fixed Will of Counter-Attack failing to activate Hyper Armor in certain situations
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Fixed Alchemical Bottle always granting Damage Boost at battle start instead of a random buff
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Fixed Chilling Claws' actual effect not matching its description
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Fixed Standing Legion not taking effect
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Fixed Incense of Patience restoring an incorrect Toughness value
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Fixed an issue where the Counter Attack decay progress counter was not reset when Counter Attack buildup reached 0
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