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【1.4.4 Patch Update】Seasonal Mode + New Character "Execution

Greetings, warriors! We're bringing you a brand new update — Patch 1.4.4. This update includes quite a bit of content, covering items, characters, and gameplay mechanics. Please read on below.

Season Gameplay

Elemental Mechanics Adjustments

[p align="start"]Season 1 theme: "Elemental Surge" — Fire, Ice, and Lightning elemental status mechanics have been adjusted.

  • Skills with elemental effects now deal elemental damage immediately on hit and build up the same amount of the matching elemental status on the enemy

  • Elemental status values no longer decay automatically and have a 500-point buildup cap

  • When any elemental status reaches specific values (50 / 150 / 300 / 500), it directly triggers an Elemental Burst, dealing 40 HP damage to the character


New Character-Specific Items

[p align="start"]Knight Frost Dagger, Thunder-Forged Warhammer, Burning Longsword, Lava Whetstone, Thunder Couple Rings, Dragonfire Iron Armor, Elegy

[p align="start"]Ronin Searing Wakizashi, Murakumo, Humming Tsuba, Stormcloud Saya, Flame Pipe, Yuki-onna's Protection, Sheath Snatch

[p align="start"]Plague Doctor Shock Cane, Frost Sleeve Blade, Arc Spike, Incendiary Bomb, White Phosphorus Powder, Black Market Doctor's Gloves, Needlework

[p align="start"]WuJiang Cold-Iron Whip, Thunder God's Wedge, Flame Dragon Axe, Ice Dragon Pearl, Vermilion Bird Tassel, Flame Dragon Pauldrons, Severing Current

[p align="start"]Pirate Searing Iron Hook, Siren's Dagger, Blazing Scimitar, Strong Rum, Lightning Rod Bracelet, Tidal Sword Belt, Overheat

[p align="start"]Gladiator Shield of the North, Sword of Jupiter, Shield of Jupiter, Fire Oil Pot, Jupiter's Blessing, Ring of Mars, Unruly

[p align="start"]Executioner Zeus's Wrath, Judgment Writ, Frost Curse Bracelet, Frost Lock, Soulbinding Chain, Branded Heavy Armor, Silent Mountain


Upgrade Event Adjustments

  • Level 3 reward changed from a Skill Rune to an Emblem

  • The Level 5 Skill Rune event and Level 7 Emblem event have been swapped

  • Item rewards from Shadow Warrior Challenges have been unified into Gold rewards


Season Mode

  • Points Mode has been renamed Season Mode

  • Local points have been removed

  • Season Points have been added — require online play in Season Mode; cleared when the season ends

  • Season rewards have been added — unlock when each character's Season Points meet the requirements

  • New rank icons for all tiers, corresponding to 0 / 500 / 1000 / 2000 / 3000 / 4000 / 5000 points

  • Season Leaderboards added — a character can enter the leaderboard after reaching 1000 Season Points


Casual Mode Adjustments

  • Advanced Challenges can now be attempted, and characters can also be saved after meeting the conditions

Other Adjustments

  • Updated the UI layout

Balance Adjustments

I. Global Value Adjustments

Parameter

Change

Counter Attack buildup cap per instance

Changed to 60

Counter Attack gain efficiency while not blocking

60% → 75%

Counter Attack buildup decay

18/s → 12/s

Counter Attack decay timer

3s → 5s


II. Skill Value Adjustments

[p align="start"]Plague Doctor

Skill

Stat

Change

Quad-Strike (Core)

Damage

12/7/12/17 → 14/8/14/20

Power High Kick (Counter)

Damage

35 → 38

Poise Damage

29 → 34

[p align="start"]WuJiang

Skill

Stat

Change

Triple Threat (Core)

Damage

38/56/31 → 41/62/34

Leg Twist (Counter)

Energy Cost

37 → 40

Damage

27 → 28

Poise Damage

26 → 33

Counter Attack

32 → 35

[p align="start"]Knight

Skill

Stat

Change

Chain Slashes (Core)

Damage

38/38 → 42/42

Imperial Judgment (Core)

Damage

24/29/44 → 28/34/50

Front Kick (Counter)

Damage

35 → 37

Poise Damage

31 → 37

[p align="start"]Ronin

Skill

Stat

Change

Triple Heavy Slash (Core)

Damage

26/11/37 → 23/10/33

Tsunami Quad-Strike (Core)

Recharge Rate

25 → 70

Energy Cost

60 → 130

Damage

8/9/11/12 → 17/20/24/26

Poise Damage

8/9/10/12 → 17/19/22/25

Counter Attack

9/10/11/13 → 18/21/25/28

Spinning Kick (Counter)

Energy Restored

100 → 200

[p align="start"]Pirate

Skill

Stat

Change

Dodge Forward Slash (Counter)

Damage

22 → 30

Side Dodge (Counter)

Recharge Rate

30 → 10

Rapid Fire (Core)

Damage

23 → 29

Aimed Shot (Core)

Damage

73 → 76

Siren Tail Sweep (Core)

Damage

22/22/29 → 23/23/31

Whirling Kick (Counter)

Recharge Rate

25 → 30

Energy Cost

39 → 50

Damage

30 → 41

Poise Damage

24 → 34

Counter Attack

30 → 39

Siren Tail Sweep animation adjusted — it now hits enemies more easily.

[p align="start"]Gladiator

Skill

Stat

Change

Stomp (Counter)

Damage

19 → 29

Poise Damage

15 → 23

Forward Shield Bash (Counter)

Damage

34 → 29

Poise Damage

27 → 35


III. Skill Effect Adjustments

[p align="start"]Plague Doctor

  • Low Triple-Strike (Core)

    • Rare Effect: Counter Attack dealt by Low Triple-Strike is reduced

    • Epic Effect: Low Triple-Strike's Damage is increased

    • Legendary Effect: Enemy cannot block when Low Triple-Strike is used

  • Sweeping Strikes (Core)

    • Rare Effect: Damage increased 30% → 40%

    • Epic Effect: Damage increased 40% → 50%

    • Legendary Effect: Damage increased 50% → 40%

  • Cross Cut (Counter)

    • Trigger Condition: enemy Counter Attack count 1 → 2

[p align="start"]WuJiang

  • Azure Dragon's Tail (Core)

    • Legendary Effect: Ready to Strike stacks gained 20 → 15

[p align="start"]Ronin

  • Tsunami Quad-Strike (Core)

    • Rare Effect: Damage increased 12% → 20%

[p align="start"]Gladiator

  • Fighter Technique (Core)

    • Legendary Effect: When used as a Finisher, reduce Counter Attack buildup by 30% → 50%
  • Formation Breaker Combo (Core)

    • Rare Effect: Energy Cost reduced by 30 → 50

    • Legendary Effect: Energy Cost reduced by 30 → 50

  • Champion's Stance (Core)

    • Epic Effect: Damage increase per weapon 20% → 16%

IV. Potion Adjustments

Potion

Stat

Change

Healing Potion

Health Restored

15% → 12%

Bloodlust Potion

Lifesteal

15% → 18%

Potion of Revitalization

Energy restored below 20% Energy

100 → 200


V. Pirate Adjustments

[p align="start"]Buff

  • Blade Dance (replaces Gunpowder Fill)

    • Each stack increases Finisher Damage by 5%

    • The Pirate gains 1 stack of Blade Dance when a default Scimitar skill hits; all Blade Dance stacks are cleared when the skill chain ends

[p align="start"]Core Skills

  • Rapid Fire (Core)

    • Rare Effect: Each stack of Blade Dance increases Poise Damage by 3%

    • Epic Effect: When the Finisher in the skill chain ends, restore 50% of the cleared Blade Dance stacks

    • Legendary Effect: After hitting, each stack of Blade Dance permanently increases the Damage of the next skill in the skill chain by 2% for the current battle

  • Aimed Shot (Core)

    • Rare Effect: Each stack of Blade Dance increases Damage by 3%

    • Epic Effect: If used as a Finisher, consumes additional Energy on use (up to 50% of Max Energy); every 10 Energy consumed increases Damage by an additional 1%

    • Legendary Effect: If used as a Finisher, it can Execute

  • Curtain Call (Core) (replaces Backstep Slash)

    • Rare Effect: If this skill chain is triggered as a counter, Damage increased by 30%

    • Epic Effect: Gain 1 stack of Blade Dance for every 2 Scimitar hits from skills in the skill chain

    • Legendary Effect: When triggered as a counter, the enemy cannot block for 3 seconds

  • Phantom Strangle (Core)

    • Rare Effect: Gain 25 stacks of Charge Acceleration after 6 hits

    • Epic Effect: Gain 25 stacks of Charge Acceleration after 6 hits

    • Legendary Effect: Gain 1 additional stack of Blade Dance on each hit

  • Rising Slash Downward Cleave (Core)

    • Rare Effect: If used as an Initiative Skill, the enemy cannot block for 3 seconds on use

    • Epic Effect: The enemy's unable-to-block duration is extended to 5 seconds

    • Legendary Effect: Damage increased by 25% while Blade Dance is below 5 stacks

[p align="start"]Counter Skills

  • Dodge Forward Slash (Counter)

    • Gain 3 stacks of Blade Dance each time the enemy misses, and 3 stacks of Blade Dance when interrupting an enemy skill
  • Side Dodge (Counter)

    • Gain 3 stacks of Blade Dance each time the enemy misses

[p align="start"]Emblems

  • Nimble Form: Gain 5 stacks of Blade Dance each time the enemy misses

  • Overcharge: When a Musket skill crits, each stack of Blade Dance increases Poise Damage by 5%

[p align="start"]Skill Runes

  • Siren's Vanity Case: When the socketed skill is used, Damage increased by 20% if Blade Dance is below 5 stacks

  • Flamenco Blade: The socketed skill's Scimitar Damage increased by 50%; Poise Damage decreased by 20%

  • Ouroboros: The socketed skill can Execute on Scimitar hits


Bug Fixes

  • Fixed Back-to-Back not taking effect

  • Fixed Mantle of Jealousy granting extra Brittle when linked to Orichalcum

  • Fixed incorrect Counter Attack buildup gain effects from Cold-Iron Shield, Banner of the Block Master, and Will of Counter-Attack in certain situations

  • Fixed incorrect low-HP threshold for Berserker's Armor

  • Fixed Stonescale Aegis failing to remove buffs correctly

  • Fixed Niten Ichi-ryū and Danse Macabre not taking effect when the Skill had already started

  • Fixed post-link timing adjustments for Crow's Cunning and Iridescent Scale not taking effect

  • Fixed Will of Counter-Attack failing to activate Hyper Armor in certain situations

  • Fixed Alchemical Bottle always granting Damage Boost at battle start instead of a random buff

  • Fixed Chilling Claws' actual effect not matching its description

  • Fixed Standing Legion not taking effect

  • Fixed Incense of Patience restoring an incorrect Toughness value

  • Fixed an issue where the Counter Attack decay progress counter was not reset when Counter Attack buildup reached 0

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