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[1.5.0 Patch Update] Season Gameplay First Wave Numerical

Greetings, warriors. Today marks the first round of stat and balance adjustments following the official launch of Seasonal Mode.

[p align="start"]After today's update, the new season's ascent journey will officially begin. Previous points will be reset as "Preseason" points — please take note.

[p align="start"]During the update, when we reset the leaderboards, if you happen to be playing at that time, the leaderboard will not record points earned during that window. Thank you for your understanding.

[p align="start"]For future seasons, we plan to include a testing period as a "Preseason" to gather feedback, allowing us to make adjustments and improvements accordingly.

[p align="start"]Please find the detailed update adjustments below —

Balance Adjustments

0. Character Adjustments

[p align="start"]Gladiator

  • Base Armor: +5

1. Move Value Adjustments

[p align="start"]Executioner

[p align="start"]Charge (Basic)

  • Action Speed increased

[p align="start"]Whirl Strike (Basic)

  • Damage: 49 → 46

  • Poise Damage: 44 → 41

  • Guard Counter Buildup: 55 → 51

[p align="start"]Horizontal Sweep (Basic)

  • Damage: 75 → 69

  • Poise Damage: 59 → 55

  • Guard Counter Buildup: 76 → 70

[p align="start"]Meat Grinder (Core)

  • Damage: 27/32/32/32/29 → 25/29/29/29/26

  • Poise Damage: 18/19/19/19/32 → 17/18/18/29/30

  • Guard Counter Buildup: 27/32/32/32/29 → 25/30/30/30/27

[p align="start"]Reaper's Long Pull (Core)

  • Damage: 116 → 107

  • Poise Damage: 92 → 86

  • Guard Counter Buildup: 116 → 107

[p align="start"]Siege Breaker (Core)

  • Damage: 23/23/33 → 21/21/31

  • Poise Damage: 25/25/14 → 23/23/13

  • Guard Counter Buildup: 23/23/33 → 21/21/31

[p align="start"]Rising Heavy Hammer (Core)

  • Damage: 93 → 86

  • Poise Damage: 74 → 69

  • Guard Counter Buildup: 93 → 86

[p align="start"]Armor-Break Finisher (Core)

  • Damage: 75/23 → 38/31

  • Poise Damage: 60/20 → 28/27

  • Guard Counter Buildup: 93/15 → 39/32

[p align="start"]Looming Dread (Core)

  • Damage: 98 → 91

  • Poise Damage: 75 → 69

  • Guard Counter Buildup: 103 → 96

[p align="start"]Trailing Sweep (Counter)

  • Damage: 47 → 44

  • Poise Damage: 39 → 36

  • Guard Counter Buildup: 48 → 45

[p align="start"]Repelling Push (Counter)

  • Damage: 52 → 49

  • Poise Damage: 42 → 39

  • Guard Counter Buildup: 53 → 49

[p align="start"]Front Kick (Counter)

  • Damage: 68 → 63

  • Poise Damage: 56 → 52

  • Guard Counter Buildup: 70 → 65

[p align="start"]Plague Doctor

[p align="start"]Gale Rush (Core)

  • Damage: 9/11/11/26/10/10 → 8/10/10/24/9/9

[p align="start"]Power High Kick (Counter)

  • Damage: 38 → 35

  • Poise Damage: 34 → 31

[p align="start"]Dashing Sweep (Counter)

  • Damage: 24 → 31

[p align="start"]Pirate

[p align="start"]Curtain Call (Core)

  • Poise Damage: 20/19/62 → 22/21/66

  • Guard Counter Buildup: 26/28/78 → 27/28/80

2. Move Effect Adjustments

[p align="start"]Plague Doctor

[p align="start"]Gale Rush (Core)

  • Rare Effect: Each hit inflicts 1 stack of Armor Down. When enemy Armor is above 100, inflicts 2 stacks instead

[p align="start"]Low Triple-Strike (Core)

  • Rare Effect: Guard Counter Buildup caused by Low Triple-Strike reduced 20% → 15%

[p align="start"]Ronin

[p align="start"]Quint-Slash (Core)

  • Rare Effect, Epic Effect: This move's Anomaly increase 30% → 25%

[p align="start"]Executioner

[p align="start"]Reaper's Long Pull (Core)

  • Rare Effect: Trigger threshold changed to every 15 HP lost

  • Epic Effect: Trigger threshold changed to every 250 HP lost

  • Legendary Effect: Trigger threshold changed to every 600 HP lost

[p align="start"]Rising Heavy Hammer (Core)

  • Rare Effect: Damage Up per block 5 → 3

  • Epic Effect: Poise Armor Down inflicted on enemy per block 5 → 3

  • Legendary Effect: Armor Up per 5 blocks 20 → 15

3. Item Adjustments

[p align="start"]Armor / Shield

[p align="start"]Defiled Armor

  • Trigger time reduction per linked armor piece: 1s → 0.5s

[p align="start"]Stonescale Aegis

  • Armor Up and Poise Armor Up per linked armor piece: 35 → 30

[p align="start"]Cold-Iron Shield

  • Reduces enemy Elemental Damage: 6% → 10%

[p align="start"]Transmutation Armor

  • Damage Up when Stamina is not depleted: 6 → 5

[p align="start"]Dragonfire Iron Armor

  • Move Damage and Elemental Damage increase: 10% → 9%

[p align="start"]Yuki-onna's Protection

  • Poise Armor: 20 → 15

  • Max Poise: 30 → 15

[p align="start"]Flame Dragon Pauldrons

  • Within the first 5 seconds of combat, enemy Elemental Damage reduction: 30% → 50%

[p align="start"]Impact Shield

  • Move Poise Damage increase: 8% → 12%

  • On enemy Guard Break: self Damage Up 8 → 12, enemy Poise Armor Down 8 → 12

[p align="start"]Burning Longsword

  • Reduces enemy Max HP per hit: 9% → 8%

[p align="start"]Ring of Mars

  • Move Poise Damage increase during Super Armor: 10% → 20%

[p align="start"]Emblem

[p align="start"]Martial Champion

  • Charge Speed reduction: 10% → 5%

[p align="start"]Citrus Potion

  • Recovery when linked potion is consumed: 3 → 5

[p align="start"]Shrapnel Rounds

  • Move Damage increase/decrease based on distance: 15% → 35%

[p align="start"]Sharp Edge

  • Move Poise Damage reduction: 60% → 99%

[p align="start"]Move Rune

[p align="start"]Severing Current

  • Embedded move Elemental Damage increase: 30% → 100%

[p align="start"]Eternal Vintage

  • Embedded move Damage increase: 125% → 110%

[p align="start"]Unruly

  • When activated in Legion Stance, embedded move Elemental Damage increase: 30% → 50%
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