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Workload Doubled?!

Hey Warriors!

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[p align="justify"]We're deep in development on 2.0, and sometimes we can't help but think — making a game really is "a different beast every day."

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[p align="justify"]This update isn't quite a reveal — more like a progress report.

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[p align="justify"]Remember the first time we shared the PvE mode map in 2.0?

[p align="justify"]It was static, top-down, looked like a flat mini-map — almost like a concept sketch.

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[p align="justify"]After some time in development, we've "remade" the map. It's now a full 3D scene, and the camera perspective has changed as well.

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[p align="justify"]Yes, the workload went up — but compared to a 2D mini-map, this gives a much stronger sense of actually being on an expedition. And when it comes to how character movement is presented, it'll look a lot better too.

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[p align="justify"]For more info on 2.0, keep an eye on future updates. We'll share all sorts of progress — game-related, or maybe not (?).

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[p align="justify"]As always, please note: everything above is still in development and does not represent final quality.

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