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Update #13: Balancing changes

Hello, fellow wizards, it's been a while!

This new update features some balancing changes and a few minor bugfixes.

Some enemies such as Orcs or the new corrosive carrots were performing better than they should, so we have increased their threat value to compensate for that.

  • Wands of the new characters count towards unlocking Kraz, the Novice

  • Balancing:

    • Golem: Slightly increased threat value

    • Orcs: Slightly increased threat value

    • Green pepper: Increased threat value by 50% (!)

    • Red chili: Slightly increased threat value

    • Bone Shieldman: Slightly increased threat value. Reduced damage and health.

    • Bone Summoner: Increased threat value, increased spawn time.

    • Shaman: Reduced number of spawned carrots by 1 (3 carrots instead of 4)

    • Green slime: Increased threat value

  • Scavenge rooms: Increased number of items spawned by 1 on medium and big rooms (it should help in finding them on complex rooms).

  • Fixed main menu buttons sound.

For the console users out there, an update featuring all the new content and fixes should be available soon. Thank you for your patience :)

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