Update #13: Balancing changes
Hello, fellow wizards, it's been a while!
This new update features some balancing changes and a few minor bugfixes.
Some enemies such as Orcs or the new corrosive carrots were performing better than they should, so we have increased their threat value to compensate for that.
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Wands of the new characters count towards unlocking Kraz, the Novice
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Balancing:
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Golem: Slightly increased threat value
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Orcs: Slightly increased threat value
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Green pepper: Increased threat value by 50% (!)
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Red chili: Slightly increased threat value
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Bone Shieldman: Slightly increased threat value. Reduced damage and health.
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Bone Summoner: Increased threat value, increased spawn time.
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Shaman: Reduced number of spawned carrots by 1 (3 carrots instead of 4)
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Green slime: Increased threat value
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Scavenge rooms: Increased number of items spawned by 1 on medium and big rooms (it should help in finding them on complex rooms).
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Fixed main menu buttons sound.
For the console users out there, an update featuring all the new content and fixes should be available soon. Thank you for your patience :)
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