Update #4: New weapons, room modifiers, and balancing
This update features 6 brand new weapons, as well as new room modifiers, and some balancing changes to perks that could lead to overpowered combos.
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6 New weapons (2 of each category)
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10 New random combat modifiers such as Piñata, Tea party or Necromancy.
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Added optional Auto aim setting (Disabled by default).
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Balancing changes:
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Perk Husk: Seriously nerfed.
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Perk Avarice: Drop rate isn't reduced as much
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Perk Bloodlust: Reduced effectiveness by 20%
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Perk Thick Skin: Reduced effectiveness by ~40%
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Perk Mana Shield: Doubled mana cost
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Perk Loan Shark: Nerfed a bit
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Perk Turtle: Reduced the effect (both damage received and inflicted)
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Perk Revenge: Reduced shockwave radius
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Divine gift - Extra protection: Reduced effectiveness by ~25%
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Endless mode: Greater enemy damage boost
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Fixed some characters not being properly unlocked if you won the game
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Fixed Initial character Level 5 perks appearing again when resuming a game.
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Fixed FPS drops when using keyboard and gamepad at the same time.
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Enemies exiting the room bounds for whatever reason are automatically killed.
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