Update #16: Balancing and bugfixes
Minor update featuring some balance adjustments and minor bugfixes. Also, Hungarian language has been added.
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Fixed checkbox telling on what difficulty you've won the game with each character being shown when the character is still locked.
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Mitigated some FPS spikes that were introduced in Update #14.
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Fixed wand card descriptions.
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Added Hungarian language
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Improved state effect shaders so it doesn't look weird when enemies are moving.
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Cockatrice: Increased threat value to better reflect their performance
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Slime / Green slime: Reduced threat value to better reflect their performance
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Necromancer: Reduced threat value to better reflect their performance
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Flying armor: Reduced damage inflicted by fire
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King Blob: Reduced damage inflicted by area attack and big projectiles.
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Examiner Cepheus: Increased health
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Scarab Staff: Reduced mana usage
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Staff of Atlantis: Increased mana usage
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Viper fangs: Reduced mana usage
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Dark Cannon: Reduced fire rate and damage
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Porcupine bomb: Reduced fire rate, Increased mana usage, reduced number of spikes per grenade
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Dragon's Bile: Increased mana usage
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Mana Burst: Reverted to triple mana usage
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Enraged: You no longer lose health when selecting this perk.
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High Stakes: Increased chance of success.
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Bloodlust: Reduced a bit effectiveness.
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