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Меню

Update #16: Balancing and bugfixes

Minor update featuring some balance adjustments and minor bugfixes. Also, Hungarian language has been added.

  • Fixed checkbox telling on what difficulty you've won the game with each character being shown when the character is still locked.

  • Mitigated some FPS spikes that were introduced in Update #14.

  • Fixed wand card descriptions.

  • Added Hungarian language

  • Improved state effect shaders so it doesn't look weird when enemies are moving.

  • Cockatrice: Increased threat value to better reflect their performance

  • Slime / Green slime: Reduced threat value to better reflect their performance

  • Necromancer: Reduced threat value to better reflect their performance

  • Flying armor: Reduced damage inflicted by fire

  • King Blob: Reduced damage inflicted by area attack and big projectiles.

  • Examiner Cepheus: Increased health

  • Scarab Staff: Reduced mana usage

  • Staff of Atlantis: Increased mana usage

  • Viper fangs: Reduced mana usage

  • Dark Cannon: Reduced fire rate and damage

  • Porcupine bomb: Reduced fire rate, Increased mana usage, reduced number of spikes per grenade

  • Dragon's Bile: Increased mana usage

  • Mana Burst: Reverted to triple mana usage

  • Enraged: You no longer lose health when selecting this perk.

  • High Stakes: Increased chance of success.

  • Bloodlust: Reduced a bit effectiveness.

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