Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Update #14: Alternate fire, bugfixes and improved performance!

New update, sooner than usual!

  • NOTE * You'll probably have to rebind or revert the Zoom key, otherwise it will share the same action as the secondary fire.
  • All weapons have now a secondary fire mode (Right click by default). It's usually a stronger variation of the attack, or a special shot that induces state effects.

  • Some changes that should improve performance, specially on bigger levels. This may have caused some bugs here and there, please report if you find anything.

  • A small improvement in water rendering performance on high levels of detail.

  • Minimap icons are now properly shown when Rotate map is enabled.

  • Added models, sounds and effects for the weapons added in the last update

  • Bosses can now be poisoned.

  • Increased poison damage over time

  • Shrines won't be activated if you can't pay the price, instead of punishing you.

  • Reduced number of Kobolds spawned by Poloko.

  • Drops, weapons, etc shouldn't slide that much, so they won't fall into lava in Challenge rooms.

  • Shielded Skeletons aren't allowed to be Green champions.

  • Reduced a bit the damage hitbox for Shielded skeletons.

With this update, we think the game is mostly feature complete, and will focus on balance and general polish for a few weeks before release.

Next week we'll be attending Madrid Games Week http://www.madridgamesweek.com/ and show the game there, so if you happen to be on Madrid by 17-19th, don't forget to pass by and say hi!

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения