Update #8: New enemies, Combat modifiers, new rooms, bugfixes!
This update brings new Skeleton enemies, one of them with a Shield that protects him as he approaches you. And the new fight modifiers will spice things up.
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3 New enemies: Skeleton, Red Skeleton and Shielded Skeleton . They are not 100% complete on the art side, but should be playable.
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Room fights have now a chance of getting modifier that will heavily affect combat conditions.
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Added lots of new corridors between rooms, some of them with special surprises.
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New champion type: Invisible (similar to Mental difficulty in Serious Sam).
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Added a few new rooms.
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Improved lighting and visuals on Challenge rooms.
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Bosses should not regain health when respawning Minions (except Poloko)
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Improved a bit pathfinding. Not perfect yet, but enemies shouldn't get stuck on stairs that frequently.
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Minimap can be set to rotate with player in game options.
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Amulet charge is kept when you drop it and pick it up later.
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New amulets are found totally charged.
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Finished visuals and sound for the weapons added in the last update
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Improved models for moving platforms
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More tips and stats on the loading screen
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Character selection is sorted so unlocked characters are shown first.
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Last character and difficulty selected is saved.
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Lots of bugfixes
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