Update #9: Bugfixes & minor balance changes
This update fixes most issues found in the release from yesterday
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Fixed "Out of breath" & "Adrenaline rush" room modifier texts being mixed up.
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Fixed "Red/Blue/Green crystal" room modifier effect not working properly
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Fixed "Doppleganger" room modifier effect not working properly
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Fixed "Hatchery" room modifier effect causing for some enemies to stay out of attack distance.
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Fixed pathfinding issues that caused FPS drops on the new bridge rooms
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Sprint can be cancelled by pressing A/D (or equivalent)
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Fixed character selection screen not working properly
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Improved Shielded Skeleton graphics
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Serpent Staff - Reduced a bit projectile speed, Increased a bit shot spread
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Fire Mortar - Increased shot range
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Skull of Xanatos - Decreased mana usage
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Skeleton - Increased a bit threat value to match its actual performance
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Red skeleton - Increased a bit threat value to match its actual performance
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Shielded skeleton - His attack is now a bit faster (still easy to dodge if you have the space).
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