Update #11: New enemy, balancing, bugfixes!
New update! It features the following changes:
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New high level enemy: Bone summoner, very dangerous. Probably too dangerous right now, be warned!
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Added a hint when you approach a shrine so you know what's going to happen
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Permanent shrine effects are shown on the player details screen
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Done some changes to character classes for better balance and differentiation
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State effects: Removed Burn state effect, adjusted some other weapons.
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Added a more visible indication that a drop is going to disappear
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Added an option to disable game tips (still not fully functional)
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Fixed some Amulet HUD bugs
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Improved sounds and visuals of many weapons
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Fixed some issues with the new achievements
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Changed how Regeneration perk works.
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Added lots of new shrine effects
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The number of kills required to unlock an entry in the bestiary is shown.
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Removed autosave and added a "Save & Quit" option between levels.
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Removed Attract mode.
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Increased drop rate when breaking decorations
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Challenge rooms with moving platforms have now more stones and logs in the lava so it's easier to go back to the start.
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