Update #13: Lots of new content, balancing and bugfixes!
New update! This one features lots of improvements and new content.
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Two new enemies: Slime and Green Slime
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7 new weapons. Most of them are still in the works and haven't been properly balanced. Feel free to comment on the forums :)
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5 new perks. Their card hasn't been drawn yet.
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Changed the way perks are selected on level up, now you may have to choose between two upgradeable perks.
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The mouse should be trapped while playing on windowed mode (only on Windows)
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Enemies on obelisk rooms can drop health items as in normal rooms (but not experience)
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Obelisks have less health on higher levels
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Fixed some ragdoll physics weirdness
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Should have improved performance a bit on specific situations
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Mouse buttons can be remapped
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Fixed some pending achievement issues
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Balanced enemies: Carrots: Reduced threat value Mini Golems: Increased threat value Skeletons: Increased threat value, Reduced fire rate Skeleton sentries: Increased threat value, Reduced fire rate Shield skeletons: Increased attack area and speed (still easy to dodge, but not as easy as before). Armor and Flying armors: Attacks at point blank aren't instantaneous. Demons: Reduced their homing attacks tracking power. Cockatrices: Reduced a bit hit damage.
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Fire Mortar: Increased damage area.
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Fixed some issues with obelisk particles
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Now weapons are shown on the character details screen
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New corridor variations
Also we've made a new trailer in the store page, check it out!
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