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Игры по онлайну и скины по объёму продаж

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Меню

Update #13: Lots of new content, balancing and bugfixes!

New update! This one features lots of improvements and new content.

  • Two new enemies: Slime and Green Slime

  • 7 new weapons. Most of them are still in the works and haven't been properly balanced. Feel free to comment on the forums :)

  • 5 new perks. Their card hasn't been drawn yet.

  • Changed the way perks are selected on level up, now you may have to choose between two upgradeable perks.

  • The mouse should be trapped while playing on windowed mode (only on Windows)

  • Enemies on obelisk rooms can drop health items as in normal rooms (but not experience)

  • Obelisks have less health on higher levels

  • Fixed some ragdoll physics weirdness

  • Should have improved performance a bit on specific situations

  • Mouse buttons can be remapped

  • Fixed some pending achievement issues

  • Balanced enemies: Carrots: Reduced threat value Mini Golems: Increased threat value Skeletons: Increased threat value, Reduced fire rate Skeleton sentries: Increased threat value, Reduced fire rate Shield skeletons: Increased attack area and speed (still easy to dodge, but not as easy as before). Armor and Flying armors: Attacks at point blank aren't instantaneous. Demons: Reduced their homing attacks tracking power. Cockatrices: Reduced a bit hit damage.

  • Fire Mortar: Increased damage area.

  • Fixed some issues with obelisk particles

  • Now weapons are shown on the character details screen

  • New corridor variations

Also we've made a new trailer in the store page, check it out!

Читать в Steam ↗

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