Update #3: The Big Content update
New update, featuring an impressive amount of content! Main additions are the new Endless mode and a new room setting, along with a new enemy, and lots of fixes, upgrades and balancing changes:
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New unlockable Endless mode, with gameplay variations to ensure fun, varied and challenging gameplay for hours (if you manage to survive).
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New room theme for Floor 2: The Quarry.
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New enemy: Rotten stem
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Added French and German languages
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Balancing changes:
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Shielded Skeletons: Fixed attack animations, reduced damage and attack distance.
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Poloko: Reduced regeneration when spawning enemies, reduced number of carrots spawned.
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Gunkarr: Reduced close quarters attack range
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King Blob: Reduced attack damage
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Adam: Increased number of small golems spawned, increased grenade speed
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Ignus: Reduced number of minions spawned, reduced flame duration
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Examiner Cepheus: Increased health
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Necromancer: Increased threat value, reduced number of spawned skeletons
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Slime: Reduced threat value
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Basilisk: Reduced threat value
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Carrots: Reduced threat value
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Shaman: Reduced shot damage
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Green slime: Reduced shot damage
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Scarab Beetle Staff: Increased damage
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Staff of Atlantis: Increased fire rate
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Sphere of Ulthar: Increased damage
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Porcupine Bomb: Increased mana usage
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Increased poison damage rate, reduced poison state duration (so you can deal more damage with poison weapons as long as you keep poisoning them)
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Wraith rings: Reduced vertical spread, increased homing distance
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Reduced duration of damage over time when you exit the damage source (In other words, lava deals less damage if you quickly jump outside it).
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The game should start at the configured resolution now.
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Fixed player perks appearing twice.
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Done some improvements that reduced the project size, and probably memory footprint.
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Rewards on treasure rooms shouldn't come out flying anymore
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Monsters on obelisk rooms no longer drop score goblets (so you can't farm them)
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Demon: Fixed some animation issues
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Should have fixed Stuttering some people were experiencing.
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Fixed water reflections being white from time to time.
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Fixed Scaredy cat perk effects stacking
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Fixed Mudblood achievement unlocking when loading a game.
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Fixed some achievement conditions not unlocking when playing a resumed game.
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Prevented some cockatrices with speed boost from jumping too high.
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You are shown an unlocked item for new game modes when winning the game.
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Should have improved a bit performance and visual quality for Low/Lowest settings.
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Fixed bad behavior with Magic Binding perk
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And plenty of other minor improvements
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