Update #7: Bugfixes, new room modifiers and boss balancing
This update features the following changes:
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Boss balancing:
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King Blob: Decreased speed and damage of the rotating attack.
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Gunkarr: Decreased damage of the jump attack.
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Audrey: Reduced tentacles health, damage and projectile speed.
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Poloko: The shockwave attack is easier to dodge and deals less damage.
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Adam: Increased damage and range of the fire column attack.
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Percival: Decreased delay before the predictive grenade lob.
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Added new room modifiers: Hiccups, Lights Out, Nostalgia, Behemoth, Juggernaut, Wet floor, Sixth sense, Numb.
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Released in a previous hotfix: Fallback shaders for some particle effects
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Improved a bit CPU usage of audio loops.
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Fixed some sounds being heard even when volume is set to 0.
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Fixed some attacks being done even when the enemy is frozen.
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Updated Unity to latest version, should help with random Mac OSX crashes.
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Fixed mouse cursor being shown right after killing the final boss.
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Fixed minor issue with the wave bar on obelisk rooms.
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