Update #3: Obelisk rooms, more difficulty tuning, bugfixes!
We've just released a new update for Ziggurat. This version features the following changes:
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Fixed fullscreen issues on OSX
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Fixed input customization dialog not working properly for most keys
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Added a new room type: The obelisk rooms. These rooms require you to destroy some tough obelisks in order to clear the stage.
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Done some work to improved performance on crowded situations and on church and castle settings (levels 3,4 and 5)
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The same weapon shouldn't drop twice during a game so frequently (still possible if you haven't unlocked more weapons yet)
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Added a new score drop. "Picked items" score now depends on this drop exclusively. This also has an effect on difficulty, since health and mana drops will be a bit less frequent.
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Done some work on perks to balance them a bit ( Check the forum post for specific details )
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Added a "Revert to defaults" button in the input customization section.
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Added new doors in the Castle Theme
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More themed music added to the game
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