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Update #3: Obelisk rooms, more difficulty tuning, bugfixes!

We've just released a new update for Ziggurat. This version features the following changes:

  • Fixed fullscreen issues on OSX

  • Fixed input customization dialog not working properly for most keys

  • Added a new room type: The obelisk rooms. These rooms require you to destroy some tough obelisks in order to clear the stage.

  • Done some work to improved performance on crowded situations and on church and castle settings (levels 3,4 and 5)

  • The same weapon shouldn't drop twice during a game so frequently (still possible if you haven't unlocked more weapons yet)

  • Added a new score drop. "Picked items" score now depends on this drop exclusively. This also has an effect on difficulty, since health and mana drops will be a bit less frequent.

  • Done some work on perks to balance them a bit ( Check the forum post for specific details )

  • Added a "Revert to defaults" button in the input customization section.

  • Added new doors in the Castle Theme

  • More themed music added to the game

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