Update #4: New enemy, Champions, lots of improvements!
New update for Ziggurat. This version features the following changes:
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Added new Enemy: Funghi, a level 1 enemy with homing and poison cloud attacks.
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Added enemy champions that can have increased health, speed or damage.
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Added bestiary (not finished yet)
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Fixed obelisk health bar disappearing too soon
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Obelisk rooms now have to be cleared after destroying the last obelisk, instead of all enemies dying instantly
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Fixed "master of magic" achievement
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Increased experience drop lasting time
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Floor 5 is now shown as "Final floor"
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Additional images on the ending sequence (not finished yet)
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Mouse cursor now disappears when idle
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Button prompts now change dinamically depending on which controls you are using
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Big spike hazard room: Made the spikes in the central area faster to traverse.
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The ending stats and unlocks should now be properly seen after the ending sequence when completing the game
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Escape key isn't polled on the input map dialog (it's the cancel key)
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Removed "All" category from leaderboards (it made little sense to compare scores between different classes).
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Fixed "It's a trap!" achievement
You can discuss this update on the discussion forums
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