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BUG AND BALANCE FIXES

Hey all!

Just a small balance update based on more of your survey data and discord feedback. For example, in the survey people said cars were too hard to take down, so now all 4 explosive types deal a lot more car damage.

Have fun, bencelot


[GENERAL CHANGES]

  • The Deluxe DLC icon now shows next to your name and health bar in-game

[GAMEPLAY CHANGES]

  • Grenades now spawn in warmup mode, and bots can use them

  • Fixed a bug where you couldn't reroll if you fully maxed out a skill with a syringe

  • You can now see landed heart and supply crates at all distances across the map (previously they faded out after 200m)

  • Made the Assassin Dagger Dance sound louder

  • Assassin's upgrades increase by +15% instead of +10% per dagger dance kill

  • Caster's cooldown speed boost is +20% instead of +30%

  • All 4 explosive types deal more damage to vehicles. Flashbangs go from 0 to 100, Molotovs from 90 to 300, Grenades from 300 to 480, Bazookas from 420 to 525

  • The circle shrinks a bit faster during overtime

  • Players who join a game mid-match in round 3 spawn with a random tier 3 gun

[SKILL CHANGES]

  • Made Critical Rage drop damage kits closer to the user, not the enemy

  • Force Field has 50hp less health

  • Rambulance has slightly less seeking and armor

  • Hypnotic Army has a larger capture range

  • Shrapnel goes up to +200% instead of +150% damage

  • Spike Trap's duration is now 10 instead of 12s

  • Illicit Income gives +50% more cash and XP at base levels (not including wanted levels)

Читать в Steam ↗

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