BUG AND BALANCE FIXES
Hey all!
Just a small balance update based on more of your survey data and discord feedback. For example, in the survey people said cars were too hard to take down, so now all 4 explosive types deal a lot more car damage.
Have fun, bencelot
[GENERAL CHANGES]
- The Deluxe DLC icon now shows next to your name and health bar in-game
[GAMEPLAY CHANGES]
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Grenades now spawn in warmup mode, and bots can use them
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Fixed a bug where you couldn't reroll if you fully maxed out a skill with a syringe
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You can now see landed heart and supply crates at all distances across the map (previously they faded out after 200m)
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Made the Assassin Dagger Dance sound louder
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Assassin's upgrades increase by +15% instead of +10% per dagger dance kill
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Caster's cooldown speed boost is +20% instead of +30%
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All 4 explosive types deal more damage to vehicles. Flashbangs go from 0 to 100, Molotovs from 90 to 300, Grenades from 300 to 480, Bazookas from 420 to 525
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The circle shrinks a bit faster during overtime
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Players who join a game mid-match in round 3 spawn with a random tier 3 gun
[SKILL CHANGES]
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Made Critical Rage drop damage kits closer to the user, not the enemy
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Force Field has 50hp less health
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Rambulance has slightly less seeking and armor
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Hypnotic Army has a larger capture range
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Shrapnel goes up to +200% instead of +150% damage
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Spike Trap's duration is now 10 instead of 12s
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Illicit Income gives +50% more cash and XP at base levels (not including wanted levels)
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