BALANCE & POLISH
Hey all!
This version mostly includes a bunch of feedback from the Discord over the last 2 weeks.
Have fun! bencelot
[GENERAL CHANGES]
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Added soft duplicate protection to bias away from dropping DNA on existing legendary skills
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The 6th daily challenge is easier to complete (requiring 75% as much stuff as before)
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Weekly challenges now unlock after 5/10/15/20/25 dailys to compensate and line up with the reward numbers
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The "Get 4 Road Kills" daily is removed and replaced with "Win 3 Syringe Gambits" daily challenge
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The "8 Kills From Car Window" daily is now "6 Kills From A Car". This means you can also complete it with roadkills.
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F2P players can no longer complete challenges beyond the free section. F2P already couldn't claim them, so this was kinda pointless and needlessly confusing
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Instead of showing player's account levels, the scoreboard now shows the class level badge
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Player's classes are always shown, even in random class mode. This lets you counter other players and makes for more interesting build decisions
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Tiny random class and random skill icons now appear next to the class to show if those modes are enabled
[GAMEPLAY CHANGES]
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Added soft duplicate protection to bias away from getting the same class twice in a row with random class mode
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You now manually level your skills if you join a game late. They're no longer automatically assigned to you
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More health kits drop in general, especially in round 3
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Skill Speed vendor upgrades are now 20/40/60% instead of 25/50/75%
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Molotov flame damage is 15 hp/s instead of 20 hp/s, but the radius is 20% larger
[CLASS CHANGES]
- Criminals' gang members now chase enemies more aggressively
[SKILL CHANGES]
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Illicit Income now also increases the speed you climb wanted levels, ranging from +20% to 100%. This is affected by the vendor SPEED upgrade
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Toxic Blood's radius is 20% bigger
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Cluster Bomb's throwing speed is slightly slower, and bazookas are more spaced out
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Rambulance's mutation seeking is 20% less
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Falling Inferno's molotovs do 25% less damage than before
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Invisibility's cooldown is 2s faster
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Proximity Rounds's mutation gives +200% instead of +150% charging speed vs gangsters
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Armed Robbery's upgrade lege drop rate is 40% instead of 35%
[BUG FIXES]
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Fixed a bug where you could get a free syringe (and thus +2 levels) by leaving and rejoining the game during voting sometimes
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Fixed a bug where you could sometimes buy 2 syringe gambits
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You can now unlock skills while standing inside a warp field
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Fixed a bug where you could damage allied cars with molotovs
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Fixed a bug where you'd sometimes double reload your gun with bad ping
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