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BALANCE & POLISH

Hey all!

This version mostly includes a bunch of feedback from the Discord over the last 2 weeks.

Have fun! bencelot


[GENERAL CHANGES]

  • Added soft duplicate protection to bias away from dropping DNA on existing legendary skills

  • The 6th daily challenge is easier to complete (requiring 75% as much stuff as before)

  • Weekly challenges now unlock after 5/10/15/20/25 dailys to compensate and line up with the reward numbers

  • The "Get 4 Road Kills" daily is removed and replaced with "Win 3 Syringe Gambits" daily challenge

  • The "8 Kills From Car Window" daily is now "6 Kills From A Car". This means you can also complete it with roadkills.

  • F2P players can no longer complete challenges beyond the free section. F2P already couldn't claim them, so this was kinda pointless and needlessly confusing

  • Instead of showing player's account levels, the scoreboard now shows the class level badge

  • Player's classes are always shown, even in random class mode. This lets you counter other players and makes for more interesting build decisions

  • Tiny random class and random skill icons now appear next to the class to show if those modes are enabled

[GAMEPLAY CHANGES]

  • Added soft duplicate protection to bias away from getting the same class twice in a row with random class mode

  • You now manually level your skills if you join a game late. They're no longer automatically assigned to you

  • More health kits drop in general, especially in round 3

  • Skill Speed vendor upgrades are now 20/40/60% instead of 25/50/75%

  • Molotov flame damage is 15 hp/s instead of 20 hp/s, but the radius is 20% larger

[CLASS CHANGES]

  • Criminals' gang members now chase enemies more aggressively

[SKILL CHANGES]

  • Illicit Income now also increases the speed you climb wanted levels, ranging from +20% to 100%. This is affected by the vendor SPEED upgrade

  • Toxic Blood's radius is 20% bigger

  • Cluster Bomb's throwing speed is slightly slower, and bazookas are more spaced out

  • Rambulance's mutation seeking is 20% less

  • Falling Inferno's molotovs do 25% less damage than before

  • Invisibility's cooldown is 2s faster

  • Proximity Rounds's mutation gives +200% instead of +150% charging speed vs gangsters

  • Armed Robbery's upgrade lege drop rate is 40% instead of 35%

[BUG FIXES]

  • Fixed a bug where you could get a free syringe (and thus +2 levels) by leaving and rejoining the game during voting sometimes

  • Fixed a bug where you could sometimes buy 2 syringe gambits

  • You can now unlock skills while standing inside a warp field

  • Fixed a bug where you could damage allied cars with molotovs

  • Fixed a bug where you'd sometimes double reload your gun with bad ping

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