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CYBERPUNK CITY

Eyooo!

As SSC slowly prepares for a full release, it needs a visual touchup. In future versions I'll be updating the main menu, but this version makes the map itself a lot more colourful, with plenty of neon lights everywhere.

You might also notice there's some new menu music!

Also, gameplay-wise, this version makes the leveling curve a bit slower once you get to really high levels, to tone down the farm advantage very skilled players have over newer players. Farming fast is of course still very valuable, but as vets and casual players are in the same servers, I wanted to tone down the snowballyness a bit.

Enjoy! bencelot


[GENERAL CHANGES] Improved the visuals of the map.

Changed the main menu music.

UI improvements for onboarding.

[GAMEPLAY CHANGES] Random class mode has 5% less cash and XP boost, now ranging from 10% to 25% instead of 15% to 30%. Stats show this mode consistently did better than non-random class mode.

Made the draft more convenient, by always showing your highest level skill on upgrade steps before rerolling (this already happened if you joined a game late, now it's always the case)

XP from cop kills once against goes back to 6/7/8/9/10 based on wanted level instead of a fixed 10, making it worth pursuing and maintaining higher wanted levels.

Slightly sloweed the leveling curve down after level 10 to prevent vets from snowballing too hard.

You now earn more XP from XP Pools.

AK47 now has 25 instead of 20 bullets.

M3 Super now has 6 instead of 5 bullets.

Dashes are 20% bigger.

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