Game Progress up to 16th of December
Hey everyone. We know we've been a little quiet recently. sorry about that, but rest assured, it's because we've barely paused for breath since the last release. Here's a quick change log on some of the stuff we've been doing. Any questions, comments or feedback super welcome
Onikira: Demon Killer change log
[Bug fix] Reset score after challenge arena [Level up] Art and grey boxing for “The Tengu” level [Level up] Final dynamic encounter for Tengu level scripted and in testing phase [Level up] Completed grapple puzzle scripts and animations in Tengu City [Enhancements] Jiro moves, Added new tetsubo dash attack (forward, forward + X) and improved alt mash flow cancel windows [Enhancement] New grapple point with animation [Tools] Renaming resources faster (cut from 1min to a few miliseconds) WIP [Enhancement] refinements in characters movement (wind regions, etc) [Enhancement] Elite Bushi animations and frame data has been improved [Characters] New Tengu enemy animations [Enhancement] Level selection screen art and animation complete [Audio] Added sounds to spawning tentacles in Imafuku [Audio] Added audio across Tengu level
Screenshot of the level selection screen
Thanks for your support and happy holidays :D
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