Breach & Clear: DEADline is in Full Launch!
We've done it you guys!
Breach & Clear: DEADline has been a labor of love for the entire Mighty Rabbit team, and a lot of blood, sweat and tears has gone to make this game as good as it could possibly be. Tons of issues to fix, lots of tweaks and a lot of sleepless nights, but through working with the community this game has turned into something special!
While normal price will be $19.99, you can get a double pack (that's right, free extra copy for CO-OP with friends) right now until the 27th of July!
We can't wait to see what more we can do!
Our changelog for Gold Master release!
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Fixed bug where sometimes the player couldn't properly navigate the attachments list on the workbench.
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Improvements to the breeder's attack and revive animations.
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Fixes to encounter retry points in the Parks.
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Fixed some pathing and collision issues in the Utility Tunnels.
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Fixed certain enemies incorrectly not drawing with shadows.
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Various fixes in the Docks.
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Fixes and improvements and cover stuff in the residential, fixed insane cover volumes on the open door cars, changed some human skin materials to not be transparent anymore.
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Workbench gun menu popups can now be closed with the start button as expected.
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The gun workbench will now inform the user that scrapping a gun will unequip any attachments when scrapping the gun.
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Fixed an issue where the XM-25 wasn't working on particular enemies.
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Added the ability to shortcut to previously found dungeon safehouse floors, from the entrance or the elevator/ladder.
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Fixed preview soldier floating a little off the ground when setting movement in command mode.
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Fixed issues with trying to target crates in command mode.
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A message is now displayed to inform the user when they can’t enter the safehouse because they are in combat.
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Fixed a pathing issue in the docks.
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Further tweaks to enemy spawn groups in dungeons.
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Upgraded the MacOS binary to 64-bit for drastically improved stability.
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Added New Game Plus, which lets you carry over a squad with levels/skills/gear intact in a new campaign with tougher enemies. Added some sick loot to the bottom of every dungeon.
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Increased the variety of battle music across the entire campaign.
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Fixed an issue where saving was sometimes possible during encounters.
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Added medical and explosives crates to dungeons. (
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