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Меню

NEW BUILD: Bug Fixes. Bug Fixes, everywhere!

Over 200 bug fixes this week to get things playing even more smoothly for you guys. Here's the rundown!

  • Human enemies now react and try to run from thrown molotovs and satchel charges.

  • Fixed issue where player could tab between soldiers when selecting items to equip to a soldier.

  • Made the inventory no longer show the stat bar to be consistent with the other menus.

  • Fixed a problem that enemies sometimes wouldn’t play their run animations anymore in multiplayer

  • Fixed issues with Nightmare Zombie, Heavy Zombie and Roamer Zombie movement syncing

  • Boost critical no longer shows up as a tactic, since it is a passive perk.

  • Fixed the final nightmare encounter to trigger teleporting all players in multiplayer

  • Loot crates and ammo crates properly affect pathfinding

  • Fix crawling enemies on multiplayer

  • Fixed human enemies getting stuck sometimes and not moving because they are trying to rotate to follow their path while aiming.

  • Fixed a bug that would render a dungeon floor unplayable if a wormpod spawned on it.

  • Suppression issues resolved.

  • Dungeons no longer display redundant floor objective.

  • Fixed a bug that caused ambient enemy spawns to respawn much more frequently than intended.

  • Can no longer name squads and soldiers using just spaces.

  • Fixed an issue where the cursor wasn't visible if entering workbench/storage in command mode with keyboard and mouse.

  • Soldiers are no longer considered in cover if they are teleported while in a cover volume.

  • Minimap elements no longer shift around when panning the camera.

  • Fast travel points are listed on the proper column now.

  • Tabs on the pause menu now display correctly on non 16:9 resolutions.

  • Fixed cover icon showing for invisible enemies

  • Fixed cover icon showing for dead soldiers

  • Popup buttons now darken when hovered over.

  • Added the second round of French and German localization.

  • Upgraded weapons and gear are now more valuable to scrap.

  • The equipment screen now properly updates to reflect changes made from the shortcut skills menu.

  • Tweaked visuals for helper text popup in tutorial so it won't obscure radial menu elements completely when on near-square resolutions.

  • Fixed issue where soldiers would teleport in the tutorial.

  • Inventory Menu now shows inventory count and limit.

  • Fixed blank text when language is set to French.

  • Exit To Main Menu text no longer extends out of the button in the pause menu under some languages.

  • Fixed issue where sometimes pause menu would show soldier holding his sidearm when he should be holding his primary weapon.

  • Fixed font sizes for soldier options on the soldier overview screen.

  • Spitter vomit balls now play a correct sound

  • Fixed shooting explosive barrels in the parks

  • Satchel charge and frag grenades deal more damage to player characters and can hurt enemies behind half cover

  • Soldiers don’t get stuck in the stairs in Jupiter Enterprises

  • No more spammy quest accepting when joining multiplayer; only shows mainline quest get accepted

  • Command mode now opens properly at the beginning of an encounter for multiplayer

  • Fixed floating vomit pools

  • Fixed broken stairs in the caves

  • Opening a door while in action mode no longer causes your soldier to become AI controlled thus allowing him to trigger a reload

  • The list of games to load is now scrollable if it gets too big.

  • Improved command mode cursor syncing for when both players are in command mode - multiplayer

  • Sewer B20 fixed!

  • Cover shields no longer display during cutscenes.

  • Added checkpoint before the final boss fight.

  • Fixed misc bugs in the parks!

  • Soldiers no longer start floating in the air in dungeons.

  • Fixed an issue that would break updating to the new save format if you had two squads named the same.

  • LMG icons are now LMGs instead of SMGs.

  • Neighborhood labels no longer appear for old scenes after going to a new one.

  • Added neighborhood labels to the parks.

  • Reloads are now cancelled upon opening a door, fixing a strange animation bug.

  • Shortcut menu no longer stays on screen when the button is not being held.

  • Fixed tabbing between skills not working on certain resolutions.

  • When a gun is scrapped, any attachments on that gun are now returned to inventory.

  • Shortcut tactics can now be used when in command mode.

  • Fixed issue where sometimes when placing squad movement in the tutorial, the circles would show red, even when in a valid location.

  • Fixed issue where clicking on the popup confirm button for dropping an inventory item while the popup is already closing would lead to no item selected.

  • When playing challenge mode, the character record now shows attributes that correctly reflect the stats for each soldier's class.

  • Fixed animation glitches caused by reloading guns during other animations including opening doors, throwing grenades, satchel charge, etc

  • Fixed issue where enemies and soldiers could see through parts of doors.

  • Fixed issue where spitters would shoot at targets they can't see.

  • Fixed issues with enemies not losing targets they can't see.

  • Fixed issue where soldiers would stop following the leader after they take damage from a vomit pool.

  • Fixed an issue with canceling the attempt to join a multiplayer game

  • Multiplayer optimizations

  • Fixed issue where the Breeder would try to run off to revive a zombie that didn't exist anymore.

  • Fixed issue with grenades not being able to be thrown everywhere indicated valid, when trying to throw on a slope in the parks.

  • Fixed issue where sometimes loot in dungeons would appear as a gun, even though it wasn't.

  • Scrap will now disappear over time if not picked up.

  • Fixed an issue that the teleports in dungeons to go to a new scene did not trigger correctly if the client player pressed them

  • Reworked encounter for “Fear they neighbors” quest to not have distant waves of enemies.

  • Fixed many level bugs in the urban hub (collisions, graphical issues, etc)

  • Fixed many level bugs in the park hub (collisions, graphical issues, etc.)

  • Fixed issue where camera could be moved off the world in the parks.

  • Fixed a timescale issue in multiplayer if a player lost his characters while in command mode

  • Fixed truncated outskirts quest.

  • You are now freely available to manual save anywhere in the outskirts.

  • Detect Enemies now works correctly.

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