NEW BUILD: Bug Fixes. Bug Fixes, everywhere!
Over 200 bug fixes this week to get things playing even more smoothly for you guys. Here's the rundown!
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Human enemies now react and try to run from thrown molotovs and satchel charges.
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Fixed issue where player could tab between soldiers when selecting items to equip to a soldier.
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Made the inventory no longer show the stat bar to be consistent with the other menus.
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Fixed a problem that enemies sometimes wouldn’t play their run animations anymore in multiplayer
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Fixed issues with Nightmare Zombie, Heavy Zombie and Roamer Zombie movement syncing
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Boost critical no longer shows up as a tactic, since it is a passive perk.
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Fixed the final nightmare encounter to trigger teleporting all players in multiplayer
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Loot crates and ammo crates properly affect pathfinding
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Fix crawling enemies on multiplayer
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Fixed human enemies getting stuck sometimes and not moving because they are trying to rotate to follow their path while aiming.
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Fixed a bug that would render a dungeon floor unplayable if a wormpod spawned on it.
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Suppression issues resolved.
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Dungeons no longer display redundant floor objective.
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Fixed a bug that caused ambient enemy spawns to respawn much more frequently than intended.
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Can no longer name squads and soldiers using just spaces.
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Fixed an issue where the cursor wasn't visible if entering workbench/storage in command mode with keyboard and mouse.
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Soldiers are no longer considered in cover if they are teleported while in a cover volume.
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Minimap elements no longer shift around when panning the camera.
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Fast travel points are listed on the proper column now.
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Tabs on the pause menu now display correctly on non 16:9 resolutions.
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Fixed cover icon showing for invisible enemies
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Fixed cover icon showing for dead soldiers
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Popup buttons now darken when hovered over.
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Added the second round of French and German localization.
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Upgraded weapons and gear are now more valuable to scrap.
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The equipment screen now properly updates to reflect changes made from the shortcut skills menu.
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Tweaked visuals for helper text popup in tutorial so it won't obscure radial menu elements completely when on near-square resolutions.
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Fixed issue where soldiers would teleport in the tutorial.
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Inventory Menu now shows inventory count and limit.
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Fixed blank text when language is set to French.
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Exit To Main Menu text no longer extends out of the button in the pause menu under some languages.
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Fixed issue where sometimes pause menu would show soldier holding his sidearm when he should be holding his primary weapon.
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Fixed font sizes for soldier options on the soldier overview screen.
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Spitter vomit balls now play a correct sound
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Fixed shooting explosive barrels in the parks
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Satchel charge and frag grenades deal more damage to player characters and can hurt enemies behind half cover
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Soldiers don’t get stuck in the stairs in Jupiter Enterprises
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No more spammy quest accepting when joining multiplayer; only shows mainline quest get accepted
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Command mode now opens properly at the beginning of an encounter for multiplayer
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Fixed floating vomit pools
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Fixed broken stairs in the caves
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Opening a door while in action mode no longer causes your soldier to become AI controlled thus allowing him to trigger a reload
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The list of games to load is now scrollable if it gets too big.
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Improved command mode cursor syncing for when both players are in command mode - multiplayer
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Sewer B20 fixed!
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Cover shields no longer display during cutscenes.
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Added checkpoint before the final boss fight.
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Fixed misc bugs in the parks!
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Soldiers no longer start floating in the air in dungeons.
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Fixed an issue that would break updating to the new save format if you had two squads named the same.
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LMG icons are now LMGs instead of SMGs.
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Neighborhood labels no longer appear for old scenes after going to a new one.
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Added neighborhood labels to the parks.
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Reloads are now cancelled upon opening a door, fixing a strange animation bug.
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Shortcut menu no longer stays on screen when the button is not being held.
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Fixed tabbing between skills not working on certain resolutions.
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When a gun is scrapped, any attachments on that gun are now returned to inventory.
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Shortcut tactics can now be used when in command mode.
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Fixed issue where sometimes when placing squad movement in the tutorial, the circles would show red, even when in a valid location.
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Fixed issue where clicking on the popup confirm button for dropping an inventory item while the popup is already closing would lead to no item selected.
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When playing challenge mode, the character record now shows attributes that correctly reflect the stats for each soldier's class.
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Fixed animation glitches caused by reloading guns during other animations including opening doors, throwing grenades, satchel charge, etc
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Fixed issue where enemies and soldiers could see through parts of doors.
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Fixed issue where spitters would shoot at targets they can't see.
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Fixed issues with enemies not losing targets they can't see.
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Fixed issue where soldiers would stop following the leader after they take damage from a vomit pool.
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Fixed an issue with canceling the attempt to join a multiplayer game
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Multiplayer optimizations
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Fixed issue where the Breeder would try to run off to revive a zombie that didn't exist anymore.
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Fixed issue with grenades not being able to be thrown everywhere indicated valid, when trying to throw on a slope in the parks.
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Fixed issue where sometimes loot in dungeons would appear as a gun, even though it wasn't.
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Scrap will now disappear over time if not picked up.
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Fixed an issue that the teleports in dungeons to go to a new scene did not trigger correctly if the client player pressed them
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Reworked encounter for “Fear they neighbors” quest to not have distant waves of enemies.
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Fixed many level bugs in the urban hub (collisions, graphical issues, etc)
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Fixed many level bugs in the park hub (collisions, graphical issues, etc.)
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Fixed issue where camera could be moved off the world in the parks.
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Fixed a timescale issue in multiplayer if a player lost his characters while in command mode
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Fixed truncated outskirts quest.
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You are now freely available to manual save anywhere in the outskirts.
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Detect Enemies now works correctly.
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