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New Build: Better Enemy AI and More Improvements in Co-Op Multiplayer

Hey everyone!

Smaller build to get some tweaks were added this week, want to give you a small changelog that includes more fixes to the maps, more user interface updates and better AI pathing and awareness. You've got even more attentive and dangerous enemies to face ;).

Here's your changelog!

  • Enemies can now hear and react to sound - this was broken before.

  • Fixed some pathfinding calculation to better prevent getting stuck on corners

  • Crawling zombies get up quicker and don’t turn around unnecessarily

  • Cycling through soldiers now works correctly in multiplayer

  • Nightmare should no longer be able to run off the cliff

  • Strafing and aiming works significantly better

  • Fixed some issues in the Parks and Residential hubs.

  • Fixed an issue where occasionally non-localized strings would show up in the Load Game dialog.

  • Changed object culling routine to ignore areas with a squad member present.

  • Mouse wheel now scrolls the right direction on the equipment screen for squad members.

  • Critical hits now show up in yellow text above the enemies

  • Fixed issues remaining in retry from game over on multiplayer

  • Fixed an issue that sometimes left the host player not gaining back control of soldiers after stopping hosting

  • Fixed an issue that would cause enemies to not be able to spawn on the client after a retry in some situations

  • Multiplayer no longer requires both players to be in command mode at the same time.

  • When a single player is in command mode the other player may continue in action mode, but they both are playing at a slowed speed. If both players enter command mode time will pause.

  • Fixed bug where sometimes human enemies would shoot at each other.

  • Fixed many issues with enemy pathing and paths not updating.

  • Human enemies will now move into the encounter during the ambush on the city safehouse

  • When player soldiers are hit, they now display damage tickers.

  • Added shield HUD icon above characters currently in cover.

  • Fixed bug where some guns could fire with 0 ammo in the magazine.

  • Can no longer save during challenge mode.

  • Some environment fixes in the Residential district.

  • Fixed miscellaneous issues with AI. They should be a lot less finicky now.

  • Fixed a pathfinding issue that occurred in some rare instances that could prevent further pathing until a new scene is loaded

  • Fixed a bug preventing some packets from being sent correctly on the network

  • The join game screen now shows the connection speed to the server associated with the object

  • Reload animations play for the correct amount of time for very fast and very slow reloads

  • Fixed regression where XP wasn't being displayed properly and level-ups weren't being awarded correctly.

  • Fixed numerous Docks related issues.

  • Fixed a bug where mines and other placeables were not usable in Parks and possibly other areas.

  • Added icon to the executable.

Читать в Steam ↗

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