New Build: Better Enemy AI and More Improvements in Co-Op Multiplayer
Hey everyone!
Smaller build to get some tweaks were added this week, want to give you a small changelog that includes more fixes to the maps, more user interface updates and better AI pathing and awareness. You've got even more attentive and dangerous enemies to face ;).
Here's your changelog!
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Enemies can now hear and react to sound - this was broken before.
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Fixed some pathfinding calculation to better prevent getting stuck on corners
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Crawling zombies get up quicker and don’t turn around unnecessarily
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Cycling through soldiers now works correctly in multiplayer
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Nightmare should no longer be able to run off the cliff
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Strafing and aiming works significantly better
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Fixed some issues in the Parks and Residential hubs.
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Fixed an issue where occasionally non-localized strings would show up in the Load Game dialog.
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Changed object culling routine to ignore areas with a squad member present.
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Mouse wheel now scrolls the right direction on the equipment screen for squad members.
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Critical hits now show up in yellow text above the enemies
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Fixed issues remaining in retry from game over on multiplayer
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Fixed an issue that sometimes left the host player not gaining back control of soldiers after stopping hosting
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Fixed an issue that would cause enemies to not be able to spawn on the client after a retry in some situations
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Multiplayer no longer requires both players to be in command mode at the same time.
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When a single player is in command mode the other player may continue in action mode, but they both are playing at a slowed speed. If both players enter command mode time will pause.
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Fixed bug where sometimes human enemies would shoot at each other.
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Fixed many issues with enemy pathing and paths not updating.
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Human enemies will now move into the encounter during the ambush on the city safehouse
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When player soldiers are hit, they now display damage tickers.
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Added shield HUD icon above characters currently in cover.
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Fixed bug where some guns could fire with 0 ammo in the magazine.
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Can no longer save during challenge mode.
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Some environment fixes in the Residential district.
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Fixed miscellaneous issues with AI. They should be a lot less finicky now.
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Fixed a pathfinding issue that occurred in some rare instances that could prevent further pathing until a new scene is loaded
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Fixed a bug preventing some packets from being sent correctly on the network
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The join game screen now shows the connection speed to the server associated with the object
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Reload animations play for the correct amount of time for very fast and very slow reloads
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Fixed regression where XP wasn't being displayed properly and level-ups weren't being awarded correctly.
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Fixed numerous Docks related issues.
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Fixed a bug where mines and other placeables were not usable in Parks and possibly other areas.
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Added icon to the executable.
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