Sailing, Carronade, and Conquest Mission Updates
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Improved the influence of rudder and yard power at different speeds
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Adjusted turn rate for all ships
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Adjusted yard power for all ships
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Reduced splinter damage from lower- and medium-caliber carronades and obusiers
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Improved NPC distribution in areas close to starting zones, with fewer large NPC fleets and more solo and medium-sized NPC fleets
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Updated NPC modules to reflect the changes to rudder and yard power
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Reduced the initial Red Battle Timer from 5 minutes to 2 minutes, allowing players to leave the battle sooner after it begins
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Increased the join circle at battle start to 1,500 m
Conquest Mission changes on the Caribbean Server:
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Reduced the enemy waiting time from 15 minutes to 10 minutes
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Doubled the flag placement distance to 7,360 m
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The maximum flag lifetime is now 2 hours
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Port battle will be scheduled for the end of the port battle window if flag was placed before the window end, but the placement finished after
Example:
Port Battle window: 17:00–19:00
If flag placement begins at 18:55 and finishes at 19:15, the Port Battle will be scheduled for 18:55
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