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Patch 1.1.3

Major

  • Optimizations for physics and projectiles; the focus was on large bullet attacks (e.g. Gorgun's scream, Kill Pillar’s circle attack), but this has produced performance gains across the board

Improvements/Balance Changes

  • The Elder Blank is now usable while dodgerolling

  • Continue is now the default title screen option if you have an available midgame save

  • Table Tech Rockets and Melted Rock explosions no longer damage players

  • Bullets are no longer stopped by torches

  • Enemy self destruction (e.g. Mine Flayer mines, bells) no longer recharges active items

  • Explosive Pyre and Final Attack no longer affect Ammoconda spawns, Blobulins or Poisbulins

  • Blobulon Rancher no longer triggers when shooting enemy bullets out of the air

  • Hegemony credits will now drop when doing a Blessed + Double Challenge mode run

Bug Fixes

  • Fixed an issue where the Empty Bottle couldn’t pick up some hearts (ones that spawned inside a locked chest room)

  • Fixed an issue where using the Prototype Teleporter immediately after entering a new room could lock the room permanently

  • Fixed an issue where the blank shrine would spawn reward chests on top of each other

  • Fixed an issue where destroying the High Priest homing skulls with some weapons would result in the burst spawning near the player

  • Fixed a soft lock caused by the Devolver and the Blobulord boss

  • Fixed multiple issues with Lament Configurum spawning enemies in odd places

  • Fixed an issue where Full Metal Jacket would stop working after picking up the Badge or Broccoli

  • Fixed an issue where Forge Hammers and Gatling Gull rockets could damage the player while they were falling into a pit

  • Fixed an issue where Mine Flayer could get stuck in walls

  • Fixed a bug which caused Daisuke to ask for 6 credits to activate double challenge mode after the cheaper challenge mode prices are unlocked (30 attempts)

  • Fixed an input issue with the Directional Pad

  • Fixed an issue where Helix Bullets could cause guns to instantly reload when switched

  • Fixed an issue where invisible pot fairies could spawn in some Challenge Rooms

  • Fixed an issue which caused Casey to drop in odd locations

  • Fixed an issue which caused some rooms in the Abbey to remain open while enemies were present

  • Fixed an issue where Tailor was requesting the wrong shortcut materials in Polish

  • Fixed an issue where you could get stuck in the Wallmonger if you used certain items

  • Fixed an issue with Bullats and the Final Attack challenge modifier

  • Fixed an issue which Blobulon Rancher spawning enemies through walls (in a small number of rooms this could soft lock the player)

  • Fixed a soft lock caused by pressing buttons on the Ammonomicon's death screen too quickly

  • Fixed the Unsteady modifier

  • Softlocks during dungeon generation can now be recovered using the Continue button on the title screen

  • Stunning Blue Shotgun Kin in the middle of their attack now correctly prevents their second blast

  • Fixed an issue where the speedrun timer would start with time on the clock after a Quick Restart

  • Fixed a minor exploit where the Bullet could be used to play without starting the speedrun timer

  • Fixed an issue where the Robot could be killed by electrified water while in the High Stress near-death state

  • Fixed an issue where Final Attack didn't affect enemies in reinforcement waves

  • Fixed an issue where doing the F8 sprite refresh didn't fully fix projectiles

Hotfix 1

  • Fixed an issue preventing projectiles from reflecting properly (this also causes a soft lock in the bullet's past)

Hotfix 2

  • Fixed an issue where the Crest wouldn't always spawn correctly in the Oubliette

  • Fixed an issue where the shortcut elevators could become inoperable

  • Fixed an issue where Lead Cubes could keep contact damage if disabled at a certain point in their attack.

Hotfix 3

  • Fixed a physics issue which could cause players to get stuck in objects in the Breach

  • Fixed a physics issue which could cause the game to slow down to an extremely low frame rate, possibly followed by a crash (thanks CachoTognax for the detailed info!)

  • Fixed an issue with Unknown Controllers which could prevent the left stick's input from being recognized in the slow motion gun select menu

  • Fixed an issue where opening the slow motion gun select menu while entering a boss fight could cause a soft lock

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