0.9.171 - 5/1/22 - Barrier Enemies
0.9.171 - 5/1/22 - Barrier Enemies
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Added Barrier enemy affixes, so ranged enemies at higher level sometimes drop dome barriers to shoot at you from. You can enter the domes to shoot them, or pierce!
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Added subtle sounds when Anima messages you, to make them harder to miss
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Added an Occlusion Culling option in video options for linux users who have trouble with it. Leave it on unless you have issues!
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Holograms on player models now apply to the Pill old model too
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Last enemy remaining indicators are now smaller
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Minions now teleport to near you when you are over 100 meters away
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Updated projectile algorithm so they don't occasionally miss hits after piercing something (especially on faster projectiles) (this effectively buffs piercing weapons)
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Fixed a bug preventing lasguns from piercing shields with the IEYTD perk
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Oersted's Hammer damage nerf (4->2.75)
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Last enemy remaining indicators no longer show for world events
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SMGs now have more charges by default
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Added a new affix which adds a percentage of charges, up to double (for weapons like miniguns and SMGs)
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Minor UI updates
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Fixed turrets not stopping their "charge up" particles in multiplayer
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Fixed beam turrets not showing their beam in mp
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Fixed Unhack actions from quest acceptance not propagating in multiplayer properly
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New shaders for mines
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Minelayer enemies will more properly space out mines now
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Fixed an overflow issue on buy expensive item bounties
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Worked on the act 2 boss, but that's for later :)
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