Black Ice Minor Version 0.6.004 Patch Notes!
Hi everyone! This is a culmination of several indev patches over the past few weeks, mostly aimed at fixing bugs in multiplayer but also adding two new unique items, a bunch of small balancing changes that add up for better quality of life. I think you'll be quite happy with the results!
WARNING: This patch will break previous characters. They'll still load, but they won't be able to regenerate RAM. Please just create a new character. I tried really hard to avoid this, but was unable to.
Additions:
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BIG CHANGE: TL;DR: 10-Player multiplayer works with no problems now! I did a huge networking code update and you can see it in multiplayer games - all the projectiles move much more smoothly
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Added a new unique item: The Disco Dodgeball. Must be picked up after fired, but can be retrieved by activating again
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Added another new unique item: The Spicy Meatball, which is a bouncy fireball (with 100% ricochet but no innate piercing)
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Added Gisborne Industries as a reference to Mike Bithell's new game, Volume. He's a really nice guy
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Players in multiplayer now get a +15% XP bonus for each player past the first
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If you cheat, you will be marked as such
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April Fool's day joke :) Wait and see!
Item Balancing Changes:
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Shotguns + high accuracy should feel more like shotguns now (more spread)
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Nerfed bouncyball damage to be more in line with other weapons
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Mine damage has been reduced (including spider mines). I doubt anyone will notice
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RAM Regen from leveling has been decreased
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RAM and RAM Regen from items has been decreased
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Icebreakers cost more RAM per hack now
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Lasbreakers do more damage now
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Health per Second items now cost more RAM and heal less per level
Other Changes:
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You can now see the highest level server you've hacked, which is important because:
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Shops now sell loot only up to the level of the highest level server you've hacked
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GITSfish health has been lowered, but their damage has increased
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Bitcred drops have been quadrupled
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Multiplayer city size is now set to max at all times - not infinite, but large.
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Hacked buildings are much more transparent now, this should let people see the loot better (Known issue: They don't show up on Macs now)
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The select button now closes the inventory menu on a controller
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Player and enemy movement in multiplayer is much more accurate now
Fixes:
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Invert controller toggle works now
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Punchthrough achievement works now
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The Main Menu should lag less for lower-power machines. I expect this to improve next major patch when I upgrade to Unity 5
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Overlapping buildings no longer spawn near the starting area
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Nemesized servers now show up properly in multiplayer
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Mines are colored appropriately in PVP now
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Loot (including dropped credits) from every server is now always the appropriate level
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Shared XP in MP now has a minimum of 1, not 0
Proof that 10-player multiplayer works :)
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