Black Ice v0.4.5 is live!
The TL;DR is that I changed a ton of numbers, fixed a bunch of bugs, and added a new item: The Lasbreaker. You should be able to carry over your old saves, but it would be best to start a new character to stay balanced.
Additions:
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Added the Lasbreaker, a new icebreaker type that damages all enemies touching the hack link
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Added a bunch of new achievements, including Humble Beginnings
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You can teleport to another player in multiplayer by holding tab and clicking their name
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XP is now shared evenly among all players within 50 meters in multiplayer
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Added Sprint Toggle option so you don't have to hold the button down
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All text in the game has a new font, which should help Linux players who don't have Arial. It also looks really cool
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:D added to multiplayer (you'll know it when you see it)
Changes:
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The SHARK now scales with difficulty... strongly
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Damage Returned now scales much more with ilevel
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Changed item rarity colors
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The color red should now only be used in text for bad things. Magenta is used for Weapon stats now
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Set Items have been renamed to Epic items, to properly correspond to their function, since sets aren't implemented
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Weapon Range talent nerfed to 5
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RAM Regen talent changed to 5%
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RAM talent changed to 5%
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Health talent changed to 5%
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Movement speed talent removed (but items now have more)
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Weapon recoil is lower
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Machineguns have been tweaked to be more competitive with snipers and shotguns
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Reason (the Unique machinegun) has been buffed
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Railguns fire faster and cost less RAM, but do less damage
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Most modular weapons fire faster
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Icebreakers hack faster and scale better with ilevel, but cost more RAM
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Item level to Required Level scaling has changed
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Item affixes overall are more variable
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The homing affix now has a maximum amount that can drop on an item
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You now only lose 10% of your credits on death, but the maximum amount you can lose is now 250k (from 50k)
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Enemy HP scaling has changed (more at high level)
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Enemy Damage scaling has changed (less at high level)
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You now get most of your XP from hacking instead of killing enemies
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XP required to level has been lowered, since enemies give less XP now
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Lasgun damage has been lowered a bit, RAM cost has increased a bit. Still pretty OP
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Mines no longer shake your screen as much
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Only 30 enemies can spawn from a server at one time (60 from all servers), but servers will spawn the same total number of enemies before being hacked
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Jetpack is now quieter
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The store near the spawn zone has lower level loot now
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Knockback to players shouldn't ever be too ridiculous
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Player HP and RAM Regen per level has been buffed
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Only unique items have a minimum level requirement of 5 now
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Items now cost more from stores compared to how much they sell for, encouraging players to hack for items instead of shop
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Players can no longer spawn more than 6 mines per mine item - spawning more causes the oldest one to explode
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Jetpacks now use a percentage of your RAM that increases as they heat up. This is so that players can no longer fly forever, so they actually have to give the enemies a fighting chance.
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The hack timer is now a progress bar counting up (It's at 80%! I need more time!)
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When you create a character, the default is a blank bar, which should lead to some more interesting names in multiplayer. Random names are still available
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Players can no longer choose to not spawn buildings (which people thought was a bug)
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Enemies fall to the ground faster
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All player projectiles fly faster, so you don't need to put as much of a lead on enemies
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Players can select the closest multiplayer webserver to them manually. All games are visible from all servers. I'm talking about the real, physical, out-of-the-game cloud server that hosts multiplayer games, not in-game servers.
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Servers drop 3 loot less often (1-3 is still what you get)
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Damage taken redness is now a LOT more noticeable, especially after taking multiple hits
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Healing items (Instant and Over Time) heal for a lot more
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The SHARK's death explosion is a lot more spectacular now
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Sprinting now looks cool as it changes your view a bit
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Mines do less damage and use more RAM, but are still super strong
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You can no longer unequip an icebreaker or mine while they're in use, or a jetpack while it's heated up
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Maximum movement speed is now +150% (down from +200%)
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Additional hack range on items is a little lower
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Missiles don't knock enemies back as far
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Other servers spawn further away from Finality
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Finality spawns further away from the spawn zone
Bug Fixes:
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Dying now causes the game to save, so going back to the main menu won't make you lose progress
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Updated the achievement system to work even if you exit the game prematurely
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Mines and Health Powerups now can fall through enemy shields
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Achievement: Pay, Pal now works even if you drag and drop the item
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Enemies can no longer fly at you when you're jetpacking about. They can still jump
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Piercing weapons no longer go through the floor
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Firing two lasguns at once no longer causes crit problems
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Crit and Crit Multiplier are no longer global affixes
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Shops now drop the appropriate item level loot when hacked
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Swarm Server info terminals now display text appropriately
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Enemies no longer seem to stick to you when they're close
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Jumping off mines to effectively walk on air has been disabled
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Pressing enter after you die no longer causes issues
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Skipping the intro video should be faster and not cause issues
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Enemy Shields and Mines should no longer cause lag
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More enemies can be on screen at once now
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Player mines shouldn't blow up on other players in multiplayer
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The modding menu buttons for payloads and unique payloads have been fixed
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Zombie Derezzed enemies should no longer appear
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Joining games with passwords now works properly
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Swarm buildings now change colors properly in multiplayer
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Jump buildings no longer drop the item on top of them when they're hacked
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XP can no longer overflow into negative numbers
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Aimbots and the SHARK are now much better at chasing you down
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You can no longer hear icebreakers from across the map in multiplayer
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Camera shake can be turned down properly now
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The Flatline talent now properly checks for you to be below 5% HP
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Enemies no longer keep being knocked back after teleporting to respawn
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Frostbiter, one of the unique lasguns, spawns less particles and therefore causes less lag
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Music doesn't change way too often anymore
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Really high RAM regen no longer causes items to not reserve RAM
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You can now see damage numbers in multiplayer (crits don't show as red, though)
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You can no longer see the original pre-bloom/1990/CRT textures on items in close range peripheral vision
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Jump puzzle buildings now always have the correct level displayed in multiplayer
Thanks for reading all this! I hope you like the patch <3
- Super Duper Garrett Cooper
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