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Black Ice v0.4.5 is live!

The TL;DR is that I changed a ton of numbers, fixed a bunch of bugs, and added a new item: The Lasbreaker. You should be able to carry over your old saves, but it would be best to start a new character to stay balanced.

Additions:

  • Added the Lasbreaker, a new icebreaker type that damages all enemies touching the hack link

  • Added a bunch of new achievements, including Humble Beginnings

  • You can teleport to another player in multiplayer by holding tab and clicking their name

  • XP is now shared evenly among all players within 50 meters in multiplayer

  • Added Sprint Toggle option so you don't have to hold the button down

  • All text in the game has a new font, which should help Linux players who don't have Arial. It also looks really cool

  • :D added to multiplayer (you'll know it when you see it)

Changes:

  • The SHARK now scales with difficulty... strongly

  • Damage Returned now scales much more with ilevel

  • Changed item rarity colors

  • The color red should now only be used in text for bad things. Magenta is used for Weapon stats now

  • Set Items have been renamed to Epic items, to properly correspond to their function, since sets aren't implemented

  • Weapon Range talent nerfed to 5

  • RAM Regen talent changed to 5%

  • RAM talent changed to 5%

  • Health talent changed to 5%

  • Movement speed talent removed (but items now have more)

  • Weapon recoil is lower

  • Machineguns have been tweaked to be more competitive with snipers and shotguns

  • Reason (the Unique machinegun) has been buffed

  • Railguns fire faster and cost less RAM, but do less damage

  • Most modular weapons fire faster

  • Icebreakers hack faster and scale better with ilevel, but cost more RAM

  • Item level to Required Level scaling has changed

  • Item affixes overall are more variable

  • The homing affix now has a maximum amount that can drop on an item

  • You now only lose 10% of your credits on death, but the maximum amount you can lose is now 250k (from 50k)

  • Enemy HP scaling has changed (more at high level)

  • Enemy Damage scaling has changed (less at high level)

  • You now get most of your XP from hacking instead of killing enemies

  • XP required to level has been lowered, since enemies give less XP now

  • Lasgun damage has been lowered a bit, RAM cost has increased a bit. Still pretty OP

  • Mines no longer shake your screen as much

  • Only 30 enemies can spawn from a server at one time (60 from all servers), but servers will spawn the same total number of enemies before being hacked

  • Jetpack is now quieter

  • The store near the spawn zone has lower level loot now

  • Knockback to players shouldn't ever be too ridiculous

  • Player HP and RAM Regen per level has been buffed

  • Only unique items have a minimum level requirement of 5 now

  • Items now cost more from stores compared to how much they sell for, encouraging players to hack for items instead of shop

  • Players can no longer spawn more than 6 mines per mine item - spawning more causes the oldest one to explode

  • Jetpacks now use a percentage of your RAM that increases as they heat up. This is so that players can no longer fly forever, so they actually have to give the enemies a fighting chance.

  • The hack timer is now a progress bar counting up (It's at 80%! I need more time!)

  • When you create a character, the default is a blank bar, which should lead to some more interesting names in multiplayer. Random names are still available

  • Players can no longer choose to not spawn buildings (which people thought was a bug)

  • Enemies fall to the ground faster

  • All player projectiles fly faster, so you don't need to put as much of a lead on enemies

  • Players can select the closest multiplayer webserver to them manually. All games are visible from all servers. I'm talking about the real, physical, out-of-the-game cloud server that hosts multiplayer games, not in-game servers.

  • Servers drop 3 loot less often (1-3 is still what you get)

  • Damage taken redness is now a LOT more noticeable, especially after taking multiple hits

  • Healing items (Instant and Over Time) heal for a lot more

  • The SHARK's death explosion is a lot more spectacular now

  • Sprinting now looks cool as it changes your view a bit

  • Mines do less damage and use more RAM, but are still super strong

  • You can no longer unequip an icebreaker or mine while they're in use, or a jetpack while it's heated up

  • Maximum movement speed is now +150% (down from +200%)

  • Additional hack range on items is a little lower

  • Missiles don't knock enemies back as far

  • Other servers spawn further away from Finality

  • Finality spawns further away from the spawn zone

Bug Fixes:

  • Dying now causes the game to save, so going back to the main menu won't make you lose progress

  • Updated the achievement system to work even if you exit the game prematurely

  • Mines and Health Powerups now can fall through enemy shields

  • Achievement: Pay, Pal now works even if you drag and drop the item

  • Enemies can no longer fly at you when you're jetpacking about. They can still jump

  • Piercing weapons no longer go through the floor

  • Firing two lasguns at once no longer causes crit problems

  • Crit and Crit Multiplier are no longer global affixes

  • Shops now drop the appropriate item level loot when hacked

  • Swarm Server info terminals now display text appropriately

  • Enemies no longer seem to stick to you when they're close

  • Jumping off mines to effectively walk on air has been disabled

  • Pressing enter after you die no longer causes issues

  • Skipping the intro video should be faster and not cause issues

  • Enemy Shields and Mines should no longer cause lag

  • More enemies can be on screen at once now

  • Player mines shouldn't blow up on other players in multiplayer

  • The modding menu buttons for payloads and unique payloads have been fixed

  • Zombie Derezzed enemies should no longer appear

  • Joining games with passwords now works properly

  • Swarm buildings now change colors properly in multiplayer

  • Jump buildings no longer drop the item on top of them when they're hacked

  • XP can no longer overflow into negative numbers

  • Aimbots and the SHARK are now much better at chasing you down

  • You can no longer hear icebreakers from across the map in multiplayer

  • Camera shake can be turned down properly now

  • The Flatline talent now properly checks for you to be below 5% HP

  • Enemies no longer keep being knocked back after teleporting to respawn

  • Frostbiter, one of the unique lasguns, spawns less particles and therefore causes less lag

  • Music doesn't change way too often anymore

  • Really high RAM regen no longer causes items to not reserve RAM

  • You can now see damage numbers in multiplayer (crits don't show as red, though)

  • You can no longer see the original pre-bloom/1990/CRT textures on items in close range peripheral vision

  • Jump puzzle buildings now always have the correct level displayed in multiplayer

Thanks for reading all this! I hope you like the patch <3

  • Super Duper Garrett Cooper
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