1.0.5 - The controls update
Changelog
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New aiming action. -When you click a target with the right mouse button while equipping a firearm, it will aim a target. While aiming, goon will follow the target and keep the firearm pointed at it. -You need to first aim a target before you can shoot it. This does not apply to melee weapons. -You can now also drag from a character and end your dragging on top of a target to start aiming at it.
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Added lines from goon to target to indicate the action you are about to execute.
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Q is now always mapped to fists(holster weapon).
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E,R,T are now always mapped to weapons in order of your inventory.
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Inventory quick select keys(Q,E,R,T) do not toggle between equip and unequip anymore, they only equip target weapon. This should make controlling a group and using quick keys easier.
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Updated controls reference screen.
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If you have completed an objective, it will now be properly shown as completed when you go to a heist for a subsequent time.
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Added source assets as an example for modders.
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Fixed a crash that was happening if a font or a sprite was not found from a spritesheet.
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Support for French and German characters in fonts
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Unique icon for improvised explosive
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Fixed overlapping doors in bank and arcade
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Added "staff only" signs to some off-limits areas
Here's a small teaser for the next update:
P.S. If you are interested in joining a test group of map makers/modders for The Masterplan, follow The Masterplan on Steam, and email us at info@sharkpunch.com. Include your Steam forum username, so we can add you to the testing group.
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