Update 1.0.38.0
Hi everyone,
A new stable build (1.0.38.0) is now live.
Stay Alive! — Beam Team
Bug Fixes
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Fixed multiplayer desync causing ‘Water Still’ servings to be out-of-sync for host and client.
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Fixed multiplayer desync causing bird flocks to not replicate on client correctly.
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Fixed multiplayer desync causing time-of-day to appear out of sync for a short moment for player B after player A sleeps.
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Fixed multiplayer desyncs caused by client construction positions being slightly different to host. This also fixes client interaction with meat at a campfire.
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Fixed multiplayer desync causing the weather to be out-of-sync when the client joins a host’s game with weather already assigned for the day and the following day is also a weather day and the 1st day of the month.
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Fixed weather not reloading state correctly between sessions resulting in long periods without rain.
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Fixed some animals not being affected by gravity when the player left their proximity.
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Fixed tool-belt and trophy combos not appearing in the quick-craft menu.
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Fixed ‘No community content’ text not localized in cartographer.
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Fixed ‘Broken Bones’ cause of death not showing on game-over screen.
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Fixed player colliding with raft attachments while holding a ‘Bed’.
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Fixed player able to interact with objects while using the ‘Spyglass’.
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Fixed ‘Water Still’ refunding a full ‘Coconut Flask’ if the water still was empty.
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Fixed ‘Boat Motor’ not using fuel when traveling in reverse direction.
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Fixed ‘Gyrocopter’ SFX continuing to play after it stopped operating.
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Fixed client character’s head enabled in intro sequence.
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Fixed raft base crafting ghosts not snapping to water level in open ocean.
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Fixed players able to initiate the escape sequence while apart.
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Fixed carrier map displaying a mission icon in the cartographer after creating a new world.
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Fixed mission map descriptions not localized.
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Fixed drowning SFX not stopping when killed.
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Fixed day-based achievements unlocking in the intro scene.
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Fixed ‘Call Me Ahab’ not unlocking in some scenarios.
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Fixed ‘Night Snake’ and ‘Giant Crab’ spawner display names in map editor.
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Fixed medical items partially highlighting.
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Fixed raft bases and floors not highlighting when selected.
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Fixed ‘Potato’ and ‘Rations’ not highlighting.
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Fixed starting crate display name.
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Fixed ‘Fish Trap’ appearing deployed when loaded by custom islands.
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Fixed projectiles attached to an object being destroyed when the object was split by physics forces.
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Fixed player able to destroy farming plots while plants are growing.
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Fixed redundant prompts to clear or water showing when a farming plot is empty.
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Fixed player able to rotate ‘Boat Motor’ when placing.
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Fixed male voice SFX playing for female character when waking in intro scene.
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Fixed watch ‘UV’ display not updating for rainy weather.
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Fixed ‘Spit’ and ‘Fish Trap’ not refunding materials.
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Fixed ‘Ultra’ graphics preset not changing water quality to ultra.
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Fixed ‘Caustics’ graphics settings not working.
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Fixed player stats not decreasing while loading a zone.
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Fixed missing achievement icon for ‘This Sparks Joy’ achievement.
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Fixed projectiles attaching to player ragdolls.
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Fixed physical skill points increasing while floating.
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Fixed ‘Compass’ position when crouched.
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Fixed scenario where it could be difficult to retrieve a trapped bird from a ‘Bird Snare’.
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Fixed SFX playing in the host’s game during the multiplayer join-in-progress loading screen.
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Fixed character continuing to auto-walk after interacting.
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Fixed shark ragdolls behaving erratically after being skinned.
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Fixed localization errors.
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Fixed combination label text overflow in French.
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Fixed crafting menu category label text overflow in German.
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Fixed able to refill campfire when full.
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Fixed able to change multiplayer lobby settings after canceling dialog.
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Fixed third-person camera boom avoiding gyrocopter mast.
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Fixed player able to use inventory while operating vehicles.
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Fixed ‘Sleeping Bag’ not refunding materials.
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Fixed end-game stations and VFX state after completing end game and reloading.
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Fixed multiplayer lobby menu not changing back to original region after failing to join a session by code.
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Fixed large sea creatures not dying from a melee hit while attacking the player at the same time.
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Fixed player able to skin animals while in water.
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Fixed game crashing on Alt+F4 instead of graceful exit.
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Fixed storage menus remaining open when the player is knocked out.
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Fixed players unable to interact with storage after being knocked out while storage was opened.
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Fixed player able to destroy container shelves with crates attached.
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Fixed parts of the player model appearing transparent while inside a life raft.
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Fixed no bubble particles when using ‘Airtank’.
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Fixed furniture missing damage FX.
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Fixed crosshair overlapping watch.
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Fixed ‘Lantern’ not casting a shadow.
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Fixed voice SFX not playing when jumping.
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Fixed birds clipping through construction walls.
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Fixed players being able to invoke sleep at same time using different beds.
Changes
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Enabled intro scene for local co-op mode.
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Changed to allow interacting with ‘Sails’ and ‘Anchors’ while operating a ‘Boat Motor’ or ‘Rudder’.
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Changed container shelf to show notification on damage.
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Changed ‘Paddle’ to function as a crude weapon dealing 1 damage to objects.
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Changed farming plots to retain water when clearing.
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Removed ‘World’ option from New Game menu.
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