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Rodina 1.3 - "Procedural Interiors" Released!

It's here! The Procedural Interior update is complete!

This update revamps the Vanguard Ruins using a procedural interior engine.It decides what kind of rooms to add, creates the room shapes and layouts, and then decorates them!

It also has a bunch of tweaks to combat (it's faster) along with a new UI for the editor. And of course, the usual set of minor bugfixes.

With procedural interiors in the game, I can begin adding Xeno Outposts to asteroids and planets!

Update Changes

  • New Feature: Procedural Interiors - EGSL Productions

  • New Feature: Procedural Interiors - Room Shape / Layout Engine

  • New Feature: Procedural Interiors - Decoration Engine

  • New Feature: Revamped Vanguard Ruins added back to the game (even for old savegames)

  • Improvement: Simplified Interior Editor to use a "smear tile" model

  • Improvement: Tweaked combat - blaster moves faster, missile cooldown reduced, Xenos see you faster, Poacher shoots faster

  • Improvement: Lowered sound/music volume, both in initial option and also globally

  • Options: Remove depracated mouse sensitivity option

  • Crashfix: set proper locale to override user locale in case inconsitency causes EGM loading failure

  • Bugfix: Limit bounds size for huge spaces

  • Bugfix: Don't switch to "Door" mode until we've actually selected a door

  • Bugfix: Don't allow editing airlock (again)

  • Bugfix: Fix interior bounds loading from savegame

  • Bugfix: Fix memory leak in editor

  • Bugfix: Restore undo points to editor

  • Bugfix: Make sure Bots don't get stuck looking at lights

  • Bugfix: Rotate ship bounds to match interior root orientation (for sideways airlocks)

  • Bugfix: Fix rendering interiors when "Fix Player" from inside Vanguard Ruins

PATCH

  • Fix sound craziness when many robots are trying to get through a single door
  • Fix error where projectiles would never die when shooting the surface of the sun
  • Add "MaxSoundCount" option (not in options menu) to help prevent sound overload
  • Tweak mouse accuracy in editor
  • Fix memory leaks in editor and with palettes
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