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Thursday 12th March 2015: Patch 2.1 is now ready and available

Hi all,

patch 2.1 for Blackguards 2 has been released today on Thursday afternoon and is now available. (Please find the German version of the patchnotes HERE and the Russian version HERE)

You’ll find detailed change-log below. If you should experience further problems while playing Blackguards 2 please contact us here or our technical support team via support@daedalic.de so we can work on fixing the issue. Thank you for your support and feedback!

Your Team Daedalic

Changelog Blackguards 2 Patch 2.1:

MAJOR

  • fixed a potential script freeze during Battle of El'Halem

  • fixed game breaks if renaming savegames during battles

  • fixed faulty win condition in Benivilla Forest recapture scenario

  • corrected win condition issue in Niobes Estate

  • fixed game breaks if spawning entities die

  • fixed a potential error source in Shinna preparation battle win conditions

  • fixed problem that Faramud's dialog was deactivated when whole map was conquered

  • fixed a problem with with Cassia-Dialog that hindered the game to progress

  • fixed carnage training fight that wasn't triggered correctly

  • fixed freeze on some maps when using the LoS tool

BALANCING

  • reduced critical hit chance of bounty hunters to zero

  • destructible Crystals can now be destroyed with a single melee hit of any damage type

  • lowered damage threshold to interrupt Great Petrifier's eternal petrification power

  • made Zurbaran's Seduction of Niobe more likely to be successful

  • added additional belts to lorfas merchant's supply

  • hammerblow maneuver now causes triple damage

  • more aup damage and exp costs for feint maneuver

  • more damage and exp costs for aimedthrust maneuver

  • additional wound and increased aup costs for sniper

  • reduction of the offhand bonus of dualwield 1 and dualwield 2

  • increased exp costs of dualwield 1 and dualwield 2

  • adjusted difficulty levels "easy" and "hard" to increase the difference (easy is easier, hard is harder)

  • increased the wound penalties

MINOR

  • corrected Great Petrifier's collision for Line-Of-Sight calculations

  • corrected Great Petrifier's dodge animation

  • adjusted size of deployment zones in several maps

  • improved camera start locations in several defend and recap scenarios

  • increased camera scroll speed on Adamant Map

  • fixed a few missing sounds on interactive environment

  • reduced resistances of insect warrior in Lorfas

  • optimized functionality of arsonist objectives in Dujar Looting and Cuoris Sbotage fights

  • fixed a problem in battle of mengbilla battle-script that hindered catapult impacts if cassia was very good or very evil

  • added hint for treasure chests

  • fixed minor issues with barrel towers in a couple of maps

  • added more cheering to arena battle

  • made traps and interactive objects trigger if entities spawn on them

  • fixed a potential dialog bug in the goblin mine

  • set Leaper's jump attack effects to -forced- to avoid victims to sometimes remain unaffected

  • fixed an issue with 3d models not disappearing in escape zones

  • fixed dialog after losing preparation battle for first chimerologist

  • fixed Nasrin's stats, items and portrait

  • removed spider webs' spike damage resistance

  • corrected win conditions timing issues in several defend and recap scenarios

  • fixed an AI problem in Marwan Strikes Back scenario

  • reduced enemy spawn in goblin mine defend scenario

  • fixed berserk elixir

  • removed two potential error sources in archer AI scripts

  • Tykates now vanishes correctly from his cage when released or executed

  • repaired missing texture link in Jester Wood gore

  • corrected hex cell height levels in a few maps

  • improved AI script interaction with Ecliptifactus entities

  • added hint boxes for chimera conversions with the Hell Organ

  • fixed a problem with partial success in El Halem preparation battle

  • fixed swamphole script so it properly reacts to knocked back entities

  • fixed dialog timing in Adamant battle

  • repaired Morfu sounds

  • fixed problem that Takate and Zurbaran were set inactive when their dialogs are done.

  • fixed broken narrator-screen prior to ElHalem.

  • fixed some Problems with Riz' dialogs

  • fixed dialog option about saving Mirai in Marwan's throneroom

  • fixed problem that bits of dialog may repeat in Niobe/Zurbaran-Dialogs and in Takate's dialog in the camp

  • fixed some minor dialog-problems

  • fixed problem with achievements "The Saint" and "The Monster"

  • fixed Knockback so it no longer pushes victims through Fortifex walls

  • fixed the Screen of "four years later" just displaying "4" in Japanese

  • corpofrigo lvl4 no longer breaks if cast on a neutral object

  • fixed an issue with difficulty levels are not being applied correctly

  • added tooltip for difficulty level option

  • added path-dots on worldmap that were missing when re-entering from the camp

  • opening the tutorial in battle no longer breaks the interface

  • improved font rendering on high resolutions

  • fixed some resolutions not working correctly

  • ecliptifactus clone can no longer use the 'guard' action

  • fixed issue with traps not working after un-/selecting them multiple times

  • added multiple small GUI and loading time improvements

  • fixed poison effects that were not shown correctly on some weapons

  • fixed camera sometimes behaving strangely on worldmap

  • fixed battlelog not showing correct number of wounds

  • fixed multiple errors in the comparison of item effects

  • fixed auto-sequence not stopping speech if skipped

  • removed need to click right mouse button after using a free action (e.g. throwing a weapon)

  • converted creatures no longer trigger attacks of opportunity from the own team

  • multiple small visual fixes

  • solved a few issues with text not scaling properly

  • fixed a problem where two different items with the same localized name in the description box

  • enabled the battle shortcut buttons during the enemies' turn

  • character story progress buffs are now correctly displayed on the character sheet

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