Thursday 12th March 2015: Patch 2.1 is now ready and available
Hi all,
patch 2.1 for Blackguards 2 has been released today on Thursday afternoon and is now available. (Please find the German version of the patchnotes HERE and the Russian version HERE)
You’ll find detailed change-log below. If you should experience further problems while playing Blackguards 2 please contact us here or our technical support team via support@daedalic.de so we can work on fixing the issue. Thank you for your support and feedback!
Your Team Daedalic
Changelog Blackguards 2 Patch 2.1:
MAJOR
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fixed a potential script freeze during Battle of El'Halem
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fixed game breaks if renaming savegames during battles
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fixed faulty win condition in Benivilla Forest recapture scenario
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corrected win condition issue in Niobes Estate
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fixed game breaks if spawning entities die
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fixed a potential error source in Shinna preparation battle win conditions
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fixed problem that Faramud's dialog was deactivated when whole map was conquered
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fixed a problem with with Cassia-Dialog that hindered the game to progress
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fixed carnage training fight that wasn't triggered correctly
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fixed freeze on some maps when using the LoS tool
BALANCING
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reduced critical hit chance of bounty hunters to zero
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destructible Crystals can now be destroyed with a single melee hit of any damage type
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lowered damage threshold to interrupt Great Petrifier's eternal petrification power
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made Zurbaran's Seduction of Niobe more likely to be successful
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added additional belts to lorfas merchant's supply
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hammerblow maneuver now causes triple damage
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more aup damage and exp costs for feint maneuver
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more damage and exp costs for aimedthrust maneuver
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additional wound and increased aup costs for sniper
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reduction of the offhand bonus of dualwield 1 and dualwield 2
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increased exp costs of dualwield 1 and dualwield 2
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adjusted difficulty levels "easy" and "hard" to increase the difference (easy is easier, hard is harder)
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increased the wound penalties
MINOR
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corrected Great Petrifier's collision for Line-Of-Sight calculations
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corrected Great Petrifier's dodge animation
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adjusted size of deployment zones in several maps
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improved camera start locations in several defend and recap scenarios
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increased camera scroll speed on Adamant Map
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fixed a few missing sounds on interactive environment
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reduced resistances of insect warrior in Lorfas
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optimized functionality of arsonist objectives in Dujar Looting and Cuoris Sbotage fights
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fixed a problem in battle of mengbilla battle-script that hindered catapult impacts if cassia was very good or very evil
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added hint for treasure chests
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fixed minor issues with barrel towers in a couple of maps
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added more cheering to arena battle
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made traps and interactive objects trigger if entities spawn on them
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fixed a potential dialog bug in the goblin mine
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set Leaper's jump attack effects to -forced- to avoid victims to sometimes remain unaffected
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fixed an issue with 3d models not disappearing in escape zones
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fixed dialog after losing preparation battle for first chimerologist
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fixed Nasrin's stats, items and portrait
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removed spider webs' spike damage resistance
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corrected win conditions timing issues in several defend and recap scenarios
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fixed an AI problem in Marwan Strikes Back scenario
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reduced enemy spawn in goblin mine defend scenario
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fixed berserk elixir
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removed two potential error sources in archer AI scripts
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Tykates now vanishes correctly from his cage when released or executed
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repaired missing texture link in Jester Wood gore
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corrected hex cell height levels in a few maps
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improved AI script interaction with Ecliptifactus entities
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added hint boxes for chimera conversions with the Hell Organ
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fixed a problem with partial success in El Halem preparation battle
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fixed swamphole script so it properly reacts to knocked back entities
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fixed dialog timing in Adamant battle
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repaired Morfu sounds
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fixed problem that Takate and Zurbaran were set inactive when their dialogs are done.
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fixed broken narrator-screen prior to ElHalem.
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fixed some Problems with Riz' dialogs
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fixed dialog option about saving Mirai in Marwan's throneroom
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fixed problem that bits of dialog may repeat in Niobe/Zurbaran-Dialogs and in Takate's dialog in the camp
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fixed some minor dialog-problems
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fixed problem with achievements "The Saint" and "The Monster"
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fixed Knockback so it no longer pushes victims through Fortifex walls
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fixed the Screen of "four years later" just displaying "4" in Japanese
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corpofrigo lvl4 no longer breaks if cast on a neutral object
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fixed an issue with difficulty levels are not being applied correctly
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added tooltip for difficulty level option
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added path-dots on worldmap that were missing when re-entering from the camp
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opening the tutorial in battle no longer breaks the interface
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improved font rendering on high resolutions
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fixed some resolutions not working correctly
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ecliptifactus clone can no longer use the 'guard' action
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fixed issue with traps not working after un-/selecting them multiple times
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added multiple small GUI and loading time improvements
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fixed poison effects that were not shown correctly on some weapons
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fixed camera sometimes behaving strangely on worldmap
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fixed battlelog not showing correct number of wounds
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fixed multiple errors in the comparison of item effects
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fixed auto-sequence not stopping speech if skipped
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removed need to click right mouse button after using a free action (e.g. throwing a weapon)
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converted creatures no longer trigger attacks of opportunity from the own team
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multiple small visual fixes
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solved a few issues with text not scaling properly
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fixed a problem where two different items with the same localized name in the description box
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enabled the battle shortcut buttons during the enemies' turn
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character story progress buffs are now correctly displayed on the character sheet
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