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Update 4.51.402 - Modding Update

  • Modding & Upload: publishing a map is now free, so is downloading your own map.

  • Modding Tutorial: there is now a new modding tutorial on YouTube explaining the latest map editor at: https://youtu.be/02mSoaUEnWE

  • Modding: game window starts flashing when a bundle update has completed, to indicate ready to continue working.

  • File Dialog: double-click now opens and saves files also.

  • Language: latest translations added - Thanks :-D

  • Maintenance: updated Urchin.

  • Maintenance: terms of service added.

  • Maintenance: QR-Code generator integrated.

  • Maintenance: improved logging for string parser (debug instead of error).

  • Maintenance: updated libGDX to version 1.14.0 (fixes some crashes).

  • Maintenance: Droid multidex option removed (obsolete).

  • Maintenance: time utility updated to ISO-8601 time (proleptic Gregorian calendar).

  • Maintenance: StringBuffer replaced with CharArray (inc. performance).

  • Maintenance: self-hosted server status page.

  • Performance: only updating audio volume when changed (~0.5% faster).

  • Performance: update for general I/O (improved via profile analysis).

  • Performance: improvement for string allocations (reduced allocations).

  • Bugfix: Epic purchase validation didn't work anymore together with the latest Epic SDK.

  • Bugfix: not showing Getdown files in file selector.

  • Bugfix: wrong error handling in transaction when score serve was offline did prevent games from ending properly (exception now forwarded).

  • Bugfix: SHIFT + ESC doesn't trigger dialog popup, but switches to/from fullscreen mode as designed.

  • Bugfix Crashes: when in the animation editor (modding section) a blank image got added.

  • Bugfix Crashes: when wait panel didn't get created yet (null pointer).

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