0.2.0b Patch Notes
A quick bugfix build plus some changes!
The new rewards are much rarer in this build than in the last build - which is intentional - but they might be a little too rare now. I'm still tweaking the balance of their spawn frequency so just keep that in mind! I want them to be not littering the first floor but also not once-every-ten runs, and I haven't hit that sweet spot yet.
Anyway here's them notes:
Changes
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Heavenly weapons are no longer indestructible, now degrading to excellent after use
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Very slightly reduced quality of items from soul chests
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No longer alerted to lava by dangersense when immune to fire
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Changed appearance of stone platforms in the Upper Dungeon
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Reduced range of sound from killing humanoid enemies
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Soul chests combine their total soul count when they touch one another
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Slightly increased range of soul-gathering on soul-chests
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Soul-chests now must be touched before they start absorbing souls
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Made device more durable - no longer destroyed by fire or water
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Added unstable cold burst effect
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Can now pounce onto climbing ladders and ledges again
Fixes
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Reward type items spawn far too frequently, too numerously, and in the wrong places
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Certain premade rooms that disallow verticality spawning break level progression
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Disappearing blocks disallow nearby ladders even when they're behind walls
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Shifting barriers can spawn in places that block off adjacent passages when flipped
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Shifting barriers in premade rooms spawn in the wrong place when the room is mirrored
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Unaligned text in death summary screen
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Crash when selling or piping potions partially identified with square bracketed tag items in their name
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Powered arm spams messages when carrying a full battery while still having charges left in the arm
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Crash with obj_goo_bottle_Destroy_0
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1-height corridors sometimes force humanoids to crouch when climbing down from a ladder
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Climbing down into spikes as a pathfinder or cartographer deals damage as though falling into them
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Can use Breakthrough to jump outside of the level's bounds
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Prosthetic arms don't draw as the correct color on the in-game sprite
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Slimes kinda spaz out on corpses in spikes
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Lava drips can spawn on death blades, freezing them
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Blessings and certain amulet abilities block energy when active like trances
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Stowing an item while a hated dagger is already stown makes the dagger stop existing
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Crash when eating things while the statistic for number of things eaten is uninitialized
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Gills from fishanha meal do nothing
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Horizontal moving blocks get stuck over solid tiles
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CPU players in vs mode spawn in weeeeird places
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Going directly from one transition stage to another from shops still increments the floor count
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Cold descent transition stage doesn't have its frozen door or fog of war style transition
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Empty bottles have no name when being sold
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Crash when blinking in versus mode
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