0.2.0 Changelog
New
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4 New Boons!
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Weapon Master
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Living Weapon
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Breakthrough
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Spider Spin
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Completely rewrote level generator
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Completely re-made Normal Bear fight
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Added two new weapons, dropped by Normal Bear
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Added collectible learning points
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Added collectible blessing items
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Bunch of new premade rooms
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New type of treasure chest
Changes
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Raised followers retain weapon skills, boons, and spellcasting abilities
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Grumbuls no longer spawn with amulets, gorhounds, or small turrets in the Grumbul Tank fight
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If a player with undead followers dies, the followers will reassign themselves to any player who comes near that also knows Raise Dead
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Weapon's status effects only apply when an attack deals damage
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Grumbuls in the Grumbul Tank arena no longer spawn with amulets of any kind
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Completely re-made the Normal Bear boss
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Regenerate now makes slimes multiply
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New flame visual effect
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New "zapped" visual effect
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Made dipper effects last longer
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Decapitated enemies who aren't immune to bleeding will bleed out now
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Reduced damage frequency of acid
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Completely re-made the Encyclopedia
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Added the ability to specify potion, spellbook, and grenade types on custom kids
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Can now jump up to 1 tile higher by holding up when leaping out of whater
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Amulet of Force now slightly pulls usable items towards you when fully realized
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Campfires can now bake nearby things, as long as the food isn't directly on the fire
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More things cause detectable noise now - like being hit, bear-traps snapping shut, corpses falling, and weapons clashing
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Can now roll by sprinting while crouched
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Unstable plague now produces many fewer flies
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Increased drop rate of fishanha corpses
Fixes
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Swarm Form is broken
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Grapple breaks if the thrower dies mid-throw
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The same items sometimes persistently appear across multiple floors
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Disowned player followers remain persistent across floors in co-op
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Crash if a corpse currently being looted is destroyed by plague blight or some other means
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Lightning Strike (Chain Lightning + Air-Dash multi-cast) sometimes places the player in walls
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Reaper deactivates upon leaving the view during certain attacks
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Water isn't spawning properly
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"fx_sound" surface crash
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Byat eye trails never disappear sometimes
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Typo "You knows [...]" when looking at oneself
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Bear traps draw at the wrong depth
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Bear traps continually re-attach to large enemies after falling off
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Dangersense only grants a speed boost when traveling to the right
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Orbis Malus orbs are affected by status effects
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Crash when using Break on arrow turrets
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Crash related to fx_sound
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Crash related to obj_creature_handle
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Tinkerbot weapons don't persist between floors
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Reaper can consume keys necessary for progress
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Fur Hoods and Coats prevent heat loss entirely instead of slowing it
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Crab's skittering sound continues to play even when it shouldn't
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One player's pause menu doesn't draw when both players pause in co-op
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Raising the corpse of a dead co-op player erases their traits
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Controller still rumbles for players using keyboard controls
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Crash when backing out of "enchant equipment" shop menu when equipment is all enchanted already
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Crash when tracking tunnel doorways
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Arrows hit walls immediately when fired up or down while too near to a wall
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Can no longer press esc to back out of starting a game, or move the selection left/right after a character has been selected
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Spell-dealers now have the proper text for the "Slow" and "Haste" spells
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Fixed bug with fire sound effect continuing after explosions
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Using poet's Tome ability as a spell while also having incantation causes the tome to always cast its charged version, even as a non-wordsmith
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Tinkerbot stops animating when heavy-lifted
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Gamepad input doesn't work in single player character select menu if the menu was entered via keyboard
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Boulders on pressure pads repeatedly press them instead of holding them down
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Sometimes get stuck to ceilings with the sticky feet meal
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Tinkerer's class ability was named different things in different places
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