0.2.5 Fixes
Just some bugfixes for now! Still hard at work on the Deep Dark.
Changes
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Luck has a higher impact on values of sold items, and items sell for slightly more generally
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Rewrote the code handling severed and unnatural limbs to make it more consistent and less buggy
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A new hidden tinkerbot function
Fixes
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Crash: Breaking crush trap chains while standing on top of them
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Crash: Data structure with index does not exist. "gen_map_make_reachable_path"
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Crash: When trying to fix tinkerbots as a non-tinkerer
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Bug: Gas grenades still draw the old style of gas
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Bug: Gas grenades look huge until they finish expelling their gas
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Bug: Used/burning magical maps and spellbooks sometimes destroy other objects in the player's inventory
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Bug: Realized Amulet of Hunger doesn't grant immunity to negative statuses from balls of slime/goo/mucus or mushrooms
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Bug: Enchanters don't properly enchant headgear when using their second option
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Bug: Crush traps can get stuck in solidifying lava
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Bug: "Back" buttons don't work in the main menu
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Bug: Break doesn't cast instantly with incantation
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Bug: Whirlwind sound doesn't obey volume controls
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Bug: The name of a mushroom becomes ridiculous when spiced
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Bug: Spices do nothing when added to mushrooms outside of soup
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Bug: "Look" doesn't work properly in co-op
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Bug: Sometimes hidden ceiling spikes show through - and deal damage damage - on the tile above
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Bug: Unfinished "text resolution" setting is sometimes enabled, causing text to look weird
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Bug: Characters riding on top of boulders on top of elevators will be pushed through the ceiling
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Bug: Extra Tough and Amulet of Life-Saving don't negate being crushed by the moving blocks in the anticropolis
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Bug: Peppered fish meal grants byat meal effect
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Bug: Orbs of Leveling sometimes don't spawn
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Typo: "sough save!" instead of "tough save!"
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