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0.2.5 Fixes

Just some bugfixes for now! Still hard at work on the Deep Dark.

Changes

  • Luck has a higher impact on values of sold items, and items sell for slightly more generally

  • Rewrote the code handling severed and unnatural limbs to make it more consistent and less buggy

  • A new hidden tinkerbot function

Fixes

  • Crash: Breaking crush trap chains while standing on top of them

  • Crash: Data structure with index does not exist. "gen_map_make_reachable_path"

  • Crash: When trying to fix tinkerbots as a non-tinkerer

  • Bug: Gas grenades still draw the old style of gas

  • Bug: Gas grenades look huge until they finish expelling their gas

  • Bug: Used/burning magical maps and spellbooks sometimes destroy other objects in the player's inventory

  • Bug: Realized Amulet of Hunger doesn't grant immunity to negative statuses from balls of slime/goo/mucus or mushrooms

  • Bug: Enchanters don't properly enchant headgear when using their second option

  • Bug: Crush traps can get stuck in solidifying lava

  • Bug: "Back" buttons don't work in the main menu

  • Bug: Break doesn't cast instantly with incantation

  • Bug: Whirlwind sound doesn't obey volume controls

  • Bug: The name of a mushroom becomes ridiculous when spiced

  • Bug: Spices do nothing when added to mushrooms outside of soup

  • Bug: "Look" doesn't work properly in co-op

  • Bug: Sometimes hidden ceiling spikes show through - and deal damage damage - on the tile above

  • Bug: Unfinished "text resolution" setting is sometimes enabled, causing text to look weird

  • Bug: Characters riding on top of boulders on top of elevators will be pushed through the ceiling

  • Bug: Extra Tough and Amulet of Life-Saving don't negate being crushed by the moving blocks in the anticropolis

  • Bug: Peppered fish meal grants byat meal effect

  • Bug: Orbs of Leveling sometimes don't spawn

  • Typo: "sough save!" instead of "tough save!"

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