0.2.10f Patch Notes
Some new bug-fixes, as well as pushing some older fixes live for Mac and Linux.
Fixes
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Crash: Identifying potions completely by holding onto them with high INT causes a crash
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Crash: When striking Grave Monoliths with melee weapons, as they try to lose limbs they do not have
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Crash: Relating to items caught in whirlwind while already being held
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Crash: Relating to Spiked Barricades in the Anticropolis
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Crash: When going through doors with undead followers
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Crash: Relating to the Grumbul Tank's legs and some status effect shenanigans
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Crash: "voice_init" ... I think I finally fixed this one? Gosh I really hope so.
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Crash: When striking a humanoid with a wrench that doesn't have certain equipment
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Bug: Ogo spawn with daggers called "small weapon"
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Bug: Can't repair a Tinkerbot with a wind-up turtle
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Bug: Grenade-built tinkerbots spawn their explosion in the wrong place
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Bug: Grenade-built tinkerbots don't retain their self-destruct upon descending to the next floor
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Bug: Pouncing on enemies and attacking them with a dagger hits inconsistently
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Bug: Tinkerbot only takes damage from being "zapped" while not in water
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Bug: The "Execute" Dagger Skill frequently destroys the dagger used
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Minor: You can now initiate a dash while standing on water with gossamer shoes
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Minor: You couldn't heavy-lift other players in co-op
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