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0.2.10f Patch Notes

Some new bug-fixes, as well as pushing some older fixes live for Mac and Linux.

Fixes

  • Crash: Identifying potions completely by holding onto them with high INT causes a crash

  • Crash: When striking Grave Monoliths with melee weapons, as they try to lose limbs they do not have

  • Crash: Relating to items caught in whirlwind while already being held

  • Crash: Relating to Spiked Barricades in the Anticropolis

  • Crash: When going through doors with undead followers

  • Crash: Relating to the Grumbul Tank's legs and some status effect shenanigans

  • Crash: "voice_init" ... I think I finally fixed this one? Gosh I really hope so.

  • Crash: When striking a humanoid with a wrench that doesn't have certain equipment

  • Bug: Ogo spawn with daggers called "small weapon"

  • Bug: Can't repair a Tinkerbot with a wind-up turtle

  • Bug: Grenade-built tinkerbots spawn their explosion in the wrong place

  • Bug: Grenade-built tinkerbots don't retain their self-destruct upon descending to the next floor

  • Bug: Pouncing on enemies and attacking them with a dagger hits inconsistently

  • Bug: Tinkerbot only takes damage from being "zapped" while not in water

  • Bug: The "Execute" Dagger Skill frequently destroys the dagger used

  • Minor: You can now initiate a dash while standing on water with gossamer shoes

  • Minor: You couldn't heavy-lift other players in co-op

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