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0.1.0b Changelog

Buncha bug fixes (AND SOME NEW STUFF) Windows only for now, Linux + Mac coming in the next couple days.

(Super sorry Linux folk for the delay in gettin’ this update to y’all! It's coming soon though 💙)

Fixes

  • Can't make bottles of slime, et al

  • Number of current spell charges changes upon resurrection in multiplayer

  • Arrows don't spawn in barrels

  • Potions of health identify upon drinking them when overhealed

  • Fog of war is not cleared away while in Flame Form

  • anim_slash3 crash

  • Shooting downward with a bow spawns the arrows in the wrong place, causing them to hit tiles above

  • Transition stage music doesn't change upon continuing to the next floor (fixed?)

  • Reaper becomes invisible during its super strike

  • Several other things become invisible after being off-screen

  • Visual glitch with carrying learnable spells

  • Slimes still have the wrong spiced effects from 0.0.16

  • obj_item_claim_point crash

  • Player 2 can't move in co-op when using a gamepad while player 1 is looting

  • hud_draw_pause_traits crash

  • Touching horizontal moving blocks in the AC can be buggy

  • Using tome while holding an item doesn't play the proper tome attack animation

  • Grumbul assassins frequently get stuck in walls when jumping out of barrels

  • Sitting humanoids count as crouching and so arrows tend to miss them

  • Kids with "Archer" trait can have their bow overriden by the "Likes" trait

  • Maybe fixed the potion identification spam for real this time, possibly

  • Can't select a single-player character on keyboard if gamepad is enabled and detected

  • Device spawns too frequently, and multiple times

  • Standing near lava doesn't keep one warm

  • Level-up cancel screen doesn't accept keyboard input if gamepad is enabled and detected

  • Dpad input sometimes doesn't work properly in menus

  • Crash when attacking if LUC is greater than 14

  • Bone arrows ignite

  • Control reset uses the wrong defaults

  • Pressing 'esc' while control redefine is waiting for input leaves the control blank

  • Slimeballs crushed beneath crush-traps don't always leave slime behind

Changes

  • Arrows burn for longer before being destroyed

  • Increased arrow capacity from 5 to 8

  • Added ui for arrows

  • Arrow type no longer changes automatically until all of the current arrow type is used up

  • Increased durability damage to armor of reflection when hit by projectiles

  • Improved the new grumbul variant and made them more visually distinct

  • New visuals for horizontal moving platforms in the Anticropolis

  • Moving platforms stop briefly when they hit each other

  • Further changes Flame Wave trance (Flame Form)

  • Reaper fight now freezes lava into a solid version

  • Removed knockback effect upon reaper's death

  • Reaper room barriers are slower to come in and slower to kill

  • Summoning the reaper now also destroys mushrooms within the room

  • Leaving the reaper room mid-fight now angers the reaper

  • Added money indicator to co-op UI

  • In co-op, each player recieves a small portion of the gold that the other player collects

  • Reduced ███-███ hp

  • Refined ███-███ animation

  • Can now use ███-███ 's █████ to ███

  • Can now use claw arms to grapple when pouncing even with a weapon equipped

  • Hated weapons now go much further when thrown

  • Thrown spears fly straight

  • Added identifiable traits to Potions of Acid

  • Temperature guage position slightly improved, shifts to fit wanderer's tracking

  • Fishanha finally actually consume corpses over time

  • Fishanha target humanoid corpses regardless of whether they're bloody or not

  • Falling icicles break items like crush traps

  • Added unique portrait art to all arm types

  • Added death message to popcorn

  • Limited arrows' vertical velocity when firing bows in low corridors

  • Dagger haters can pocket daggers

  • Can once again rebind class ability on keyboard

  • Crushed slimes now always leave their slime effect

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