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Игры по онлайну и скины по объёму продаж

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Меню

0.2.12e

More fixes, tweaks, and balance changes! A long-requested feature is for orbs of leveling in co-op to impact more than just the kid that uses them, so I've added a little submenu to the side of the main level-up screen in co-op that grants the other player a half-level.

Also, this update should (finally!) bring the Windows, Mac, and Linux versions all up to the same version!

**

New

**

  • In Co-op, when any player levels up the other player gets a half-level

**

Changes

**

  • Wanderer's "Vision" ability and lantern items both move the view in co-op split-screen now

  • Slowed the rate at which food rots

  • Made frozen corpses look more frozen

  • Reduced knockback on Chain Lightning

  • Electrified objects hold their charge for longer

  • Changed Ogo's attack pattern to be more accurate; they now launch themselves at angles

  • Goos Oogs and Ogos will try to avoid entering lit furnace tiles

  • Increased the rate at which the catacoin value of the "innocent", "relatively innocent", and "pacifist" reputations scale by floor

  • Made the kill summary split into separate columns if it gets too long

  • Boulders can now break doors open if they're traveling fast enough

  • Flame wave can now relight standing torches

  • Slow now takes up a 1x2 space in the spell grid

**

Fixes

**

  • Crash: When opening the chest containing Boost Boots in the Tutorial

  • Crash: When casting Air Dash Multi-Casts

  • Crash: Whenever a message appears after cloned slimes have been slain

  • Crash: When trying to throw a boulder with trajectory

  • Crash: When drawing humanoid enemies who picked up a bow but did not spawn with one

  • Bug: In Co-op, when both players opt to unequip items from the pause menu, only one player actually unequips upon unpausing

  • Bug: Corpses don't change color when cold burst is cast on them to reflect that they are frozen

  • Bug: Can't toggle the "Death Review" and "Splitscreen" options without backing out of the menu and returning

  • Bug: After eating a humanoid corpse, the skeleton left behind retains the corpse's cooked state

  • Bug: Weird collision issues with trying to navigate around boulders partially intruding on narrow spaces

  • Bug: When relighting standing torches with the Fire and Ice booksmack, the relit torch illuminates the entire floor

  • Bug: After selecting a weapon to hate for Living Weapon, if you have a weapon of that type equipped you can continue to wield it, causing issues

  • Bug: When equipping a tome as a weapon, the book that appears in the event alert box doesn't match the equipped book's coloring

  • Bug: Using unarmed Uppersmash on boulders just straight up kills you

  • Bug: Using unarmed Downward Thrust doesn't create a hitbox until much too late in the animation

  • Bug: Headless enemies can escape the floor

  • Bug: Left a debug key in for disabling the UI

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