0.2.10 Patch Notes
New
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Saving and loading!
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You can quit a run between floors and pick it up again later.
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There are currently only 2 save slots each for single player and co-op. This might change later.
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No mid-floor saving and quitting though
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New stage transition/loading screen! I think it's cool I hope you do too!!
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Three different game modes:
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"Permadeath" is what you're used to!
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"Continues" lets you spend Catacoins to retry a floor after death, getting more expensive each time.
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"Generous" lets you retry a floor as many times as you want (but you won't gain Catacoins).
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New [esc] menu lets you change sound and screen settings mid-game
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New meals and meal effects:
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Gorhound meal
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Eeol meal
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Frolix meal
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Some others...
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Added support for PSX and Nintendo gamepad input prompts, and an option to choose between them in options > controls
Changes
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Suction feet now only activate when holding "up" while adjacent to a wall
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Renamed "dragon breath" to "bear breath" because dragons aren't real
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Added soups to Potion-dealers' shops
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Changed appearance of soups to show what they contain
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Added a new effect to peppered fishanha meal; grants armor while wet
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Breakthrough is no longer impeded by blocks of snow
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Gorhounds' pounce-bite scales in bite count with depth, but can now be shaken free of by button mashing
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On floor 5, the grumbul bearing the device now has it stown away instead of spawning it upon their death
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Made elemental shield enchantments' status effects proc less frequently
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The view holds on breaking ice barriers for a bit longer now, so you can see them break
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Dagger Skill 3, "Execute", now stabs foes 3 times, has a less complex input, and is generally better all around
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Made Plague less effective against bosses
Fixes
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Crash: Determining reputations relating to shields after having blocked attacks but without having been hit
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Crash: Determining Reputations in a run after using only chain lightning or dark bolt without landing any melee combat hits
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Crash: When hitting enemies with poison blob trance or dipped weapons
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Bug: Only one prosthetic leg effect works at a time
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Bug: Prosthetic legs draw incorrectly in the character's portrait
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Bug: Could not properly rebind class abilities
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Bug: Could not properly reassign inputs to dpad
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Bug: Getting pounced on by a gorhound sometimes causes clipping through walls and floors
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Bug: Gorhounds facing direction can change while in their climbing animation
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Bug: Leaving the top of the level with dark phase causes a softlock
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Bug: Portals sometimes don't warp the player if they crouch-jump upwards through them
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Bug: Grumbuls don't always spawn on floor 5, making the tank door inaccessible
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Bug: The grumbul bearing the device can flee floor 5, making the tank door inaccessible
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Bug: Getting tumbled over water while wearing gossamer shoes can cause an infinite stun softlock
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Bug: Dagger skill 3 "Execute" often fails when it shouldn't
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Bug: Several issues with mirror puzzle generation in the Anticropolis
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Cosmetic: Spikes spawning on top of flame pipes look strange, so that doesn't happen any more
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