0.1.0b Changelog
Buncha bug fixes (AND SOME NEW STUFF) Windows only for now, Linux + Mac coming in the next couple days.
(Super sorry Linux folk for the delay in gettin’ this update to y’all! It's coming soon though 💙)
Fixes
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Can't make bottles of slime, et al
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Number of current spell charges changes upon resurrection in multiplayer
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Arrows don't spawn in barrels
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Potions of health identify upon drinking them when overhealed
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Fog of war is not cleared away while in Flame Form
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anim_slash3 crash
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Shooting downward with a bow spawns the arrows in the wrong place, causing them to hit tiles above
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Transition stage music doesn't change upon continuing to the next floor (fixed?)
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Reaper becomes invisible during its super strike
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Several other things become invisible after being off-screen
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Visual glitch with carrying learnable spells
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Slimes still have the wrong spiced effects from 0.0.16
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obj_item_claim_point crash
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Player 2 can't move in co-op when using a gamepad while player 1 is looting
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hud_draw_pause_traits crash
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Touching horizontal moving blocks in the AC can be buggy
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Using tome while holding an item doesn't play the proper tome attack animation
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Grumbul assassins frequently get stuck in walls when jumping out of barrels
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Sitting humanoids count as crouching and so arrows tend to miss them
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Kids with "Archer" trait can have their bow overriden by the "Likes" trait
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Maybe fixed the potion identification spam for real this time, possibly
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Can't select a single-player character on keyboard if gamepad is enabled and detected
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Device spawns too frequently, and multiple times
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Standing near lava doesn't keep one warm
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Level-up cancel screen doesn't accept keyboard input if gamepad is enabled and detected
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Dpad input sometimes doesn't work properly in menus
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Crash when attacking if LUC is greater than 14
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Bone arrows ignite
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Control reset uses the wrong defaults
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Pressing 'esc' while control redefine is waiting for input leaves the control blank
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Slimeballs crushed beneath crush-traps don't always leave slime behind
Changes
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Arrows burn for longer before being destroyed
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Increased arrow capacity from 5 to 8
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Added ui for arrows
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Arrow type no longer changes automatically until all of the current arrow type is used up
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Increased durability damage to armor of reflection when hit by projectiles
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Improved the new grumbul variant and made them more visually distinct
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New visuals for horizontal moving platforms in the Anticropolis
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Moving platforms stop briefly when they hit each other
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Further changes Flame Wave trance (Flame Form)
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Reaper fight now freezes lava into a solid version
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Removed knockback effect upon reaper's death
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Reaper room barriers are slower to come in and slower to kill
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Summoning the reaper now also destroys mushrooms within the room
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Leaving the reaper room mid-fight now angers the reaper
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Added money indicator to co-op UI
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In co-op, each player recieves a small portion of the gold that the other player collects
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Reduced ███-███ hp
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Refined ███-███ animation
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Can now use ███-███ 's █████ to ███
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Can now use claw arms to grapple when pouncing even with a weapon equipped
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Hated weapons now go much further when thrown
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Thrown spears fly straight
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Added identifiable traits to Potions of Acid
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Temperature guage position slightly improved, shifts to fit wanderer's tracking
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Fishanha finally actually consume corpses over time
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Fishanha target humanoid corpses regardless of whether they're bloody or not
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Falling icicles break items like crush traps
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Added unique portrait art to all arm types
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Added death message to popcorn
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Limited arrows' vertical velocity when firing bows in low corridors
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Dagger haters can pocket daggers
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Can once again rebind class ability on keyboard
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Crushed slimes now always leave their slime effect
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